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@playcanvas/splat-transform

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Library and CLI tool for 3D Gaussian splat format conversion and transformation

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import { SparseVoxelGrid } from './sparse-voxel-grid'; import { GpuDilation } from '../gpu'; /** * GPU separable 3D dilation. Chunks the grid into block-aligned inner regions plus * a halo on each side, runs three GPU passes per chunk, and OR's the * dilated inner region into a fresh destination `SparseVoxelGrid`. * * The exact requested half-extents are passed to the dilation shaders. The * sparse extraction halo is rounded up to the next 4-voxel block boundary so * chunk extract/compact math remains block-aligned without over-dilating. * * @param gpu - Reusable GPU dilation context (compiled shader + buffers). * @param src - Input sparse grid (read-only across the call). * @param halfExtentXZ - Dilation half-extent in voxels along X and Z. * @param halfExtentY - Dilation half-extent in voxels along Y. * @returns Newly allocated dilated sparse grid. */ declare function gpuDilate3(gpu: GpuDilation, src: SparseVoxelGrid, halfExtentXZ: number, halfExtentY: number): Promise<SparseVoxelGrid>; export { gpuDilate3 };