UNPKG

@playcanvas/splat-transform

Version:

Library and CLI tool for 3D Gaussian splat format conversion and transformation

19 lines (18 loc) 852 B
import type { Bounds } from '../data-table'; import type { Mesh } from './marching-cubes'; import { SparseVoxelGrid } from '../voxel/sparse-voxel-grid'; /** * Extract a watertight voxel-boundary mesh from a SparseVoxelGrid. * * Exposed voxel faces are first greedily merged into axis-aligned rectangles. * Rectangle boundaries are then split at every collinear rectangle corner * before triangulation, so adjacent rectangles share matching edges instead * of producing T-junctions. * * @param grid - Voxel grid after filtering / nav phases. * @param gridBounds - Grid bounds aligned to block boundaries. * @param voxelResolution - Size of each voxel in world units. * @returns Mesh with positions and indices. */ declare const voxelFaces: (grid: SparseVoxelGrid, gridBounds: Bounds, voxelResolution: number) => Mesh; export { voxelFaces };