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@playcanvas/splat-transform

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Library and CLI tool for 3D Gaussian splat format conversion and transformation

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/** * Prepares indirect-dispatch arguments by reading `totalPairs[0]` and * writing workgroup counts into two slots of the device's * `indirectDispatchBuffer` (each slot is 3 × u32 = `(x, y, z)`): * * - `sortSlot`: workgroup count for `ComputeRadixSort.sortIndirect`, * computed as `ceil(totalPairs / 2048)` (matches the radix sort's * 16×16 thread × 8 elements / thread = 2048 elements/workgroup). * - `boundariesSlot`: workgroup count for `findBoundaries`, computed * as `ceil(totalPairs / 64)`. * * Slot byte offsets are passed in via two u32 uniforms in a small ad-hoc * uniform block (NOT the shared `Uniforms` struct, because the slot * indices vary per chunk while the shared uniforms are set per group). * * @returns WGSL source for the prepare-indirect compute shader. */ declare const prepareIndirectWgsl: () => string; export { prepareIndirectWgsl };