@playcanvas/splat-transform
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CLI tool for 3D Gaussian splat format conversion and transformation
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# SplatTransform - 3D Gaussian Splat Converter
[](https://www.npmjs.com/package/@playcanvas/splat-transform)
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[](https://github.com/playcanvas/splat-transform/blob/main/LICENSE)
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| [User Guide](https://developer.playcanvas.com/user-manual/gaussian-splatting/editing/splat-transform/) | [Blog](https://blog.playcanvas.com/) | [Forum](https://forum.playcanvas.com/) |
SplatTransform is an open source CLI tool for converting and editing Gaussian splats. It can:
š„ Read PLY, Compressed PLY, SOG, SPLAT, KSPLAT, SPZ and LCC formats
š¤ Write PLY, Compressed PLY, SOG, CSV, HTML Viewer and LOD (streaming) formats
š Merge multiple splats
š Apply transformations to input splats
šļø Filter out Gaussians or spherical harmonic bands
āļø Procedurally generate splats using JavaScript generators
## Installation
Install or update to the latest version:
```bash
npm install -g @playcanvas/splat-transform
```
## Usage
```bash
splat-transform [GLOBAL] input [ACTIONS] ... output [ACTIONS]
```
**Key points:**
- Input files become the working set; ACTIONS are applied in order
- The last file is the output; actions after it modify the final result
## Supported Formats
| Format | Input | Output | Description |
| ------ | ----- | ------ | ----------- |
| `.ply` | ā
| ā
| Standard PLY format |
| `.sog` | ā
| ā
| Bundled super-compressed format (recommended) |
| `meta.json` | ā
| ā
| Unbundled super-compressed format (accompanied by `.webp` textures) |
| `.compressed.ply` | ā
| ā
| Compressed PLY format (auto-detected and decompressed on read) |
| `.lcc` | ā
| ā | LCC file format (XGRIDS) |
| `.ksplat` | ā
| ā | Compressed splat format (mkkellogg format) |
| `.splat` | ā
| ā | Compressed splat format (antimatter15 format) |
| `.spz` | ā
| ā | Compressed splat format (Niantic format) |
| `.mjs` | ā
| ā | Generate a scene using an mjs script (Beta) |
| `.csv` | ā | ā
| Comma-separated values spreadsheet |
| `.html` | ā | ā
| HTML viewer app (single-page or unbundled) based on SOG |
## Actions
Actions can be repeated and applied in any order:
```none
-t, --translate <x,y,z> Translate splats by (x, y, z)
-r, --rotate <x,y,z> Rotate splats by Euler angles (x, y, z) in degrees
-s, --scale <factor> Uniformly scale splats by factor
-H, --filter-harmonics <0|1|2|3> Remove spherical harmonic bands > n
-N, --filter-nan Remove Gaussians with NaN or Inf values
-B, --filter-box <x,y,z,X,Y,Z> Remove Gaussians outside box (min, max corners)
-S, --filter-sphere <x,y,z,radius> Remove Gaussians outside sphere (center, radius)
-V, --filter-value <name,cmp,value> Keep splats where <name> <cmp> <value>
cmp ā {lt,lte,gt,gte,eq,neq}
-p, --params <key=val,...> Pass parameters to .mjs generator script
-l, --lod <n> Specify the level of detail of this model, n >= 0.
```
## Global Options
```none
-h, --help Show this help and exit
-v, --version Show version and exit
-q, --quiet Suppress non-error output
-w, --overwrite Overwrite output file if it exists
-i, --iterations <n> Iterations for SOG SH compression (more=better). Default: 10
-L, --list-gpus List all available GPU adapters and exit
-g, --gpu <n|cpu> Select device for SOG compression: GPU adapter index | 'cpu'
-E, --viewer-settings <settings.json> HTML viewer settings JSON file
-U, --unbundled Generate unbundled HTML viewer with separate files
-O, --lod-select <n,n,...> Comma-separated LOD levels to read from LCC input
-C, --lod-chunk-count <n> Approx number of Gaussians per LOD chunk in K. Default: 512
-X, --lod-chunk-extent <n> Approx size of an LOD chunk in world units (m). Default: 16
```
> [!NOTE]
> See the [SuperSplat Viewer Settings Schema](https://github.com/playcanvas/supersplat-viewer?tab=readme-ov-file#settings-schema) for details on how to pass data to the `-E` option.
## Examples
### Basic Operations
```bash
# Simple format conversion
splat-transform input.ply output.csv
# Convert from .splat format
splat-transform input.splat output.ply
# Convert from .ksplat format
splat-transform input.ksplat output.ply
# Convert to compressed PLY
splat-transform input.ply output.compressed.ply
# Uncompress a compressed PLY back to standard PLY
# (compressed .ply is detected automatically on read)
splat-transform input.compressed.ply output.ply
# Convert to SOG bundled format
splat-transform input.ply output.sog
# Convert to SOG unbundled format
splat-transform input.ply output/meta.json
# Convert from SOG (bundled) back to PLY
splat-transform scene.sog restored.ply
# Convert from SOG (unbundled folder) back to PLY
splat-transform output/meta.json restored.ply
# Convert to standalone HTML viewer (bundled, single file)
splat-transform input.ply output.html
# Convert to unbundled HTML viewer (separate CSS, JS, and SOG files)
splat-transform -U input.ply output.html
# Convert to HTML viewer with custom settings
splat-transform -E settings.json input.ply output.html
```
### Transformations
```bash
# Scale and translate
splat-transform bunny.ply -s 0.5 -t 0,0,10 bunny_scaled.ply
# Rotate by 90 degrees around Y axis
splat-transform input.ply -r 0,90,0 output.ply
# Chain multiple transformations
splat-transform input.ply -s 2 -t 1,0,0 -r 0,0,45 output.ply
```
### Filtering
```bash
# Remove entries containing NaN and Inf
splat-transform input.ply --filter-nan output.ply
# Filter by opacity values (keep only splats with opacity > 0.5)
splat-transform input.ply -V opacity,gt,0.5 output.ply
# Strip spherical harmonic bands higher than 2
splat-transform input.ply --filter-harmonics 2 output.ply
```
### Advanced Usage
```bash
# Combine multiple files with different transforms
splat-transform -w cloudA.ply -r 0,90,0 cloudB.ply -s 2 merged.compressed.ply
# Apply final transformations to combined result
splat-transform input1.ply input2.ply output.ply -t 0,0,10 -s 0.5
```
### Generators (Beta)
Generator scripts can be used to synthesize gaussian splat data. See [gen-grid.mjs](generators/gen-grid.mjs) for an example.
```bash
splat-transform gen-grid.mjs -p width=10,height=10,scale=10,color=0.1 scenes/grid.ply -w
```
### Device Selection for SOG Compression
When compressing to SOG format, you can control which device (GPU or CPU) performs the compression:
```bash
# List available GPU adapters
splat-transform --list-gpus
# Let WebGPU automatically choose the best GPU (default behavior)
splat-transform input.ply output.sog
# Explicitly select a GPU adapter by index
splat-transform -g 0 input.ply output.sog # Use first listed adapter
splat-transform -g 1 input.ply output.sog # Use second listed adapter
# Use CPU for compression instead (much slower but always available)
splat-transform -g cpu input.ply output.sog
```
> [!NOTE]
> When `-g` is not specified, WebGPU automatically selects the best available GPU. Use `-L` to list available adapters with their indices and names. The order and availability of adapters depends on your system and GPU drivers. Use `-g <index>` to select a specific adapter, or `-g cpu` to force CPU computation.
> [!WARNING]
> CPU compression can be significantly slower than GPU compression (often 5-10x slower). Use CPU mode only if GPU drivers are unavailable or problematic.
## Getting Help
```bash
# Show version
splat-transform --version
# Show help
splat-transform --help
```