UNPKG

@playcanvas/react

Version:

A React renderer for PlayCanvas – build interactive 3D applications using React's declarative paradigm.

44 lines (43 loc) 1.26 kB
import { CameraComponent, GraphNode } from "playcanvas"; /** * A gizmo component that allows you to manipulate the nodes in the scene. * @param props - The props for the gizmo. * @param props.camera - The camera component to use for the gizmo. * @param props.nodes - The nodes to attach the gizmo to. * @param props.mode - The mode of the gizmo. * @param props.onCommit - The function to call when the gizmo is committed. * @returns A gizmo component. * * @example * ```tsx * <Gizmo camera={camera} nodes={nodes} mode="rotate" onCommit={onCommit} /> * ``` */ export declare function Gizmo({ camera, nodes, mode, onCommit }: Props): null; type Mode = "rotate" | "scale" | "translate"; type EntityProps = { id: string; name: string; position: [number, number, number]; rotation: [number, number, number]; scale: [number, number, number]; }; type Props = { /** * The camera component to use for the gizmo. */ camera: CameraComponent; /** * The nodes to attach the gizmo to. */ nodes: GraphNode[]; /** * The mode of the gizmo. */ mode: Mode; /** * The function to call when the gizmo is committed. */ onCommit: (props: EntityProps[]) => void; }; export {};