UNPKG

@playcanvas/blocks

Version:

High level abstract 3D primitives for React

56 lines (55 loc) 1.47 kB
import { Vec3 } from 'playcanvas'; import { CubicSpline } from './spline'; import { Pose } from './pose'; export type AnimationTrack = { name: string; duration: number; frameRate: number; target: string; loopMode: 'none' | 'repeat' | 'pingpong'; interpolation: 'spline'; keyframes: { times: number[]; values: { position: number[]; target: number[]; }; }; }; declare class AnimCursor { duration: number; loopMode: string; timer: number; cursor: number; constructor(duration?: number, loopMode?: string); reset(duration?: number, loopMode?: string): void; set value(value: number); get value(): number; } declare class AnimCamera { time: number; spline: CubicSpline; cursor: AnimCursor; frameRate: number; result: number[]; position: Vec3; target: Vec3; rotateSpeed: number; rotation: Vec3; constructor(spline: CubicSpline, duration: number, loopMode: 'none' | 'repeat' | 'pingpong', frameRate: number); update(): void; getPose(pose: Pose): void; static fromTrack(track: AnimationTrack): AnimCamera; } type RotationTrackProps = { /** * The number of keys to generate */ keys?: number; /** * The duration of the track */ duration?: number; }; export declare const createRotationTrack: (initial: Pose, options?: RotationTrackProps) => AnimCamera; export { AnimCamera };