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@platform/state

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A small, simple, strongly typed, [rx/observable] state-machine.

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import { t } from '../common'; declare type Node = t.ITreeNode; export declare class TreeQuery<T extends Node = Node> implements t.ITreeQuery<T> { static create<T extends Node = Node>(args: T | t.ITreeQueryArgs<T>): t.ITreeQuery<T>; static children<T extends Node = Node>(of?: T, fn?: t.TreeChildrenVisitor<T> | t.TreeChildrenOptions, options?: t.TreeChildrenOptions): T[]; static hasChild(parent?: Node, child?: t.NodeIdentifier): boolean; static childAt<T extends Node>(index: number, parent?: T): T; private constructor(); readonly root: T; readonly namespace: string; walkDown: t.TreeWalkDown<T>; walkUp: t.TreeWalkUp<T>; find: t.TreeFind<T>; findById: t.TreeFindById<T>; parent: t.TreeParent<T>; ancestor: t.TreeAncestor<T>; depth: t.TreeDepth<T>; exists: t.TreeNodeExists<T>; } export {};