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@pkerschbaum/code-oss-file-service

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VS Code ([microsoft/vscode](https://github.com/microsoft/vscode)) includes a rich "`FileService`" and "`DiskFileSystemProvider`" abstraction built on top of Node.js core modules (`fs`, `path`) and Electron's `shell` module. This package allows to use that

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/*--------------------------------------------------------------------------------------------- * Copyright (c) Microsoft Corporation. All rights reserved. * Licensed under the MIT License. See License.txt in the project root for license information. *--------------------------------------------------------------------------------------------*/ import * as streams from 'vs/base/common/stream'; declare const Buffer: any; const hasBuffer = (typeof Buffer !== 'undefined'); let textEncoder: TextEncoder | null; let textDecoder: TextDecoder | null; export class VSBuffer { /** * When running in a nodejs context, the backing store for the returned `VSBuffer` instance * might use a nodejs Buffer allocated from node's Buffer pool, which is not transferrable. */ static alloc(byteLength: number): VSBuffer { if (hasBuffer) { return new VSBuffer(Buffer.allocUnsafe(byteLength)); } else { return new VSBuffer(new Uint8Array(byteLength)); } } /** * When running in a nodejs context, if `actual` is not a nodejs Buffer, the backing store for * the returned `VSBuffer` instance might use a nodejs Buffer allocated from node's Buffer pool, * which is not transferrable. */ static wrap(actual: Uint8Array): VSBuffer { if (hasBuffer && !(Buffer.isBuffer(actual))) { // https://nodejs.org/dist/latest-v10.x/docs/api/buffer.html#buffer_class_method_buffer_from_arraybuffer_byteoffset_length // Create a zero-copy Buffer wrapper around the ArrayBuffer pointed to by the Uint8Array actual = Buffer.from(actual.buffer, actual.byteOffset, actual.byteLength); } return new VSBuffer(actual); } /** * When running in a nodejs context, the backing store for the returned `VSBuffer` instance * might use a nodejs Buffer allocated from node's Buffer pool, which is not transferrable. */ static fromString(source: string, options?: { dontUseNodeBuffer?: boolean; }): VSBuffer { const dontUseNodeBuffer = options?.dontUseNodeBuffer || false; if (!dontUseNodeBuffer && hasBuffer) { return new VSBuffer(Buffer.from(source)); } else { if (!textEncoder) { textEncoder = new TextEncoder(); } return new VSBuffer(textEncoder.encode(source)); } } /** * When running in a nodejs context, the backing store for the returned `VSBuffer` instance * might use a nodejs Buffer allocated from node's Buffer pool, which is not transferrable. */ static fromByteArray(source: number[]): VSBuffer { const result = VSBuffer.alloc(source.length); for (let i = 0, len = source.length; i < len; i++) { result.buffer[i] = source[i]; } return result; } /** * When running in a nodejs context, the backing store for the returned `VSBuffer` instance * might use a nodejs Buffer allocated from node's Buffer pool, which is not transferrable. */ static concat(buffers: VSBuffer[], totalLength?: number): VSBuffer { if (typeof totalLength === 'undefined') { totalLength = 0; for (let i = 0, len = buffers.length; i < len; i++) { totalLength += buffers[i].byteLength; } } const ret = VSBuffer.alloc(totalLength); let offset = 0; for (let i = 0, len = buffers.length; i < len; i++) { const element = buffers[i]; ret.set(element, offset); offset += element.byteLength; } return ret; } readonly buffer: Uint8Array; readonly byteLength: number; private constructor(buffer: Uint8Array) { this.buffer = buffer; this.byteLength = this.buffer.byteLength; } /** * When running in a nodejs context, the backing store for the returned `VSBuffer` instance * might use a nodejs Buffer allocated from node's Buffer pool, which is not transferrable. */ clone(): VSBuffer { const result = VSBuffer.alloc(this.byteLength); result.set(this); return result; } toString(): string { if (hasBuffer) { return this.buffer.toString(); } else { if (!textDecoder) { textDecoder = new TextDecoder(); } return textDecoder.decode(this.buffer); } } slice(start?: number, end?: number): VSBuffer { // IMPORTANT: use subarray instead of slice because TypedArray#slice // creates shallow copy and NodeBuffer#slice doesn't. The use of subarray // ensures the same, performance, behaviour. return new VSBuffer(this.buffer.subarray(start, end)); } set(array: VSBuffer, offset?: number): void; set(array: Uint8Array, offset?: number): void; set(array: ArrayBuffer, offset?: number): void; set(array: ArrayBufferView, offset?: number): void; set(array: VSBuffer | Uint8Array | ArrayBuffer | ArrayBufferView, offset?: number): void; set(array: VSBuffer | Uint8Array | ArrayBuffer | ArrayBufferView, offset?: number): void { if (array instanceof VSBuffer) { this.buffer.set(array.buffer, offset); } else if (array instanceof Uint8Array) { this.buffer.set(array, offset); } else if (array instanceof ArrayBuffer) { this.buffer.set(new Uint8Array(array), offset); } else if (ArrayBuffer.isView(array)) { this.buffer.set(new Uint8Array(array.buffer, array.byteOffset, array.byteLength), offset); } else { throw new Error(`Unkown argument 'array'`); } } readUInt32BE(offset: number): number { return readUInt32BE(this.buffer, offset); } writeUInt32BE(value: number, offset: number): void { writeUInt32BE(this.buffer, value, offset); } readUInt32LE(offset: number): number { return readUInt32LE(this.buffer, offset); } writeUInt32LE(value: number, offset: number): void { writeUInt32LE(this.buffer, value, offset); } readUInt8(offset: number): number { return readUInt8(this.buffer, offset); } writeUInt8(value: number, offset: number): void { writeUInt8(this.buffer, value, offset); } } export function readUInt16LE(source: Uint8Array, offset: number): number { return ( ((source[offset + 0] << 0) >>> 0) | ((source[offset + 1] << 8) >>> 0) ); } export function writeUInt16LE(destination: Uint8Array, value: number, offset: number): void { destination[offset + 0] = (value & 0b11111111); value = value >>> 8; destination[offset + 1] = (value & 0b11111111); } export function readUInt32BE(source: Uint8Array, offset: number): number { return ( source[offset] * 2 ** 24 + source[offset + 1] * 2 ** 16 + source[offset + 2] * 2 ** 8 + source[offset + 3] ); } export function writeUInt32BE(destination: Uint8Array, value: number, offset: number): void { destination[offset + 3] = value; value = value >>> 8; destination[offset + 2] = value; value = value >>> 8; destination[offset + 1] = value; value = value >>> 8; destination[offset] = value; } export function readUInt32LE(source: Uint8Array, offset: number): number { return ( ((source[offset + 0] << 0) >>> 0) | ((source[offset + 1] << 8) >>> 0) | ((source[offset + 2] << 16) >>> 0) | ((source[offset + 3] << 24) >>> 0) ); } export function writeUInt32LE(destination: Uint8Array, value: number, offset: number): void { destination[offset + 0] = (value & 0b11111111); value = value >>> 8; destination[offset + 1] = (value & 0b11111111); value = value >>> 8; destination[offset + 2] = (value & 0b11111111); value = value >>> 8; destination[offset + 3] = (value & 0b11111111); } export function readUInt8(source: Uint8Array, offset: number): number { return source[offset]; } export function writeUInt8(destination: Uint8Array, value: number, offset: number): void { destination[offset] = value; } export interface VSBufferReadable extends streams.Readable<VSBuffer> { } export interface VSBufferReadableStream extends streams.ReadableStream<VSBuffer> { } export interface VSBufferWriteableStream extends streams.WriteableStream<VSBuffer> { } export interface VSBufferReadableBufferedStream extends streams.ReadableBufferedStream<VSBuffer> { } export function readableToBuffer(readable: VSBufferReadable): VSBuffer { return streams.consumeReadable<VSBuffer>(readable, chunks => VSBuffer.concat(chunks)); } export function bufferToReadable(buffer: VSBuffer): VSBufferReadable { return streams.toReadable<VSBuffer>(buffer); } export function streamToBuffer(stream: streams.ReadableStream<VSBuffer>): Promise<VSBuffer> { return streams.consumeStream<VSBuffer>(stream, chunks => VSBuffer.concat(chunks)); } export async function bufferedStreamToBuffer(bufferedStream: streams.ReadableBufferedStream<VSBuffer>): Promise<VSBuffer> { if (bufferedStream.ended) { return VSBuffer.concat(bufferedStream.buffer); } return VSBuffer.concat([ // Include already read chunks... ...bufferedStream.buffer, // ...and all additional chunks await streamToBuffer(bufferedStream.stream) ]); } export function bufferToStream(buffer: VSBuffer): streams.ReadableStream<VSBuffer> { return streams.toStream<VSBuffer>(buffer, chunks => VSBuffer.concat(chunks)); } export function streamToBufferReadableStream(stream: streams.ReadableStreamEvents<Uint8Array | string>): streams.ReadableStream<VSBuffer> { return streams.transform<Uint8Array | string, VSBuffer>(stream, { data: data => typeof data === 'string' ? VSBuffer.fromString(data) : VSBuffer.wrap(data) }, chunks => VSBuffer.concat(chunks)); } export function newWriteableBufferStream(options?: streams.WriteableStreamOptions): streams.WriteableStream<VSBuffer> { return streams.newWriteableStream<VSBuffer>(chunks => VSBuffer.concat(chunks), options); } export function prefixedBufferReadable(prefix: VSBuffer, readable: VSBufferReadable): VSBufferReadable { return streams.prefixedReadable(prefix, readable, chunks => VSBuffer.concat(chunks)); } export function prefixedBufferStream(prefix: VSBuffer, stream: VSBufferReadableStream): VSBufferReadableStream { return streams.prefixedStream(prefix, stream, chunks => VSBuffer.concat(chunks)); }