@pixiv/three-vrm
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VRM file loader for three.js.
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JavaScript
/*! (c) 2019-2025 pixiv Inc. - https://github.com/pixiv/three-vrm/blob/release/LICENSE */
"use strict";var Z=Object.create;var x=Object.defineProperty;var $=Object.getOwnPropertyDescriptor;var J=Object.getOwnPropertyNames;var Q=Object.getPrototypeOf,tt=Object.prototype.hasOwnProperty;var it=(t,i)=>{for(var o in i)x(t,o,{get:i[o],enumerable:!0})},O=(t,i,o,r)=>{if(i&&typeof i=="object"||typeof i=="function")for(let n of J(i))!tt.call(t,n)&&n!==o&&x(t,n,{get:()=>i[n],enumerable:!(r=$(i,n))||r.enumerable});return t};var c=(t,i,o)=>(o=t!=null?Z(Q(t)):{},O(i||!t||!t.__esModule?x(o,"default",{value:t,enumerable:!0}):o,t)),et=t=>O(x({},"__esModule",{value:!0}),t);var At={};it(At,{MToonAnimatedUVNode:()=>X,MToonLightingModel:()=>j,MToonNodeMaterial:()=>Pt});module.exports=et(At);var D=c(require("three"),1),Y=c(require("three/webgpu"),1),h=require("three/tsl"),a=require("three/tsl"),z=c(require("three/webgpu"),1),l=require("three/tsl"),m=c(require("three/webgpu"),1),d=require("three/tsl"),K=c(require("three/tsl"),1),R=c(require("three/webgpu"),1),s=c(require("three/webgpu"),1),e=require("three/tsl"),N=require("three/tsl");var I=parseInt(D.REVISION,10);I<167&&console.warn(`MToonNodeMaterial requires Three.js r167 or higher (You are using r${I}). This would not work correctly.`);var ot=(0,a.materialReference)("color","color"),rt=(0,a.materialReference)("map","texture"),at=(0,a.materialReference)("normalMap","texture"),nt=(0,a.materialReference)("normalScale","vec2"),lt=(0,a.materialReference)("emissive","color"),st=(0,a.materialReference)("emissiveIntensity","float"),ht=(0,a.materialReference)("emissiveMap","texture"),ut=(0,a.materialReference)("shadeColorFactor","color"),mt=(0,a.materialReference)("shadingShiftFactor","float"),k=(0,a.materialReference)("shadeMultiplyTexture","texture"),dt=(0,a.materialReference)("shadeMultiplyTextureScale","float"),ct=(0,a.materialReference)("shadingToonyFactor","float"),pt=(0,a.materialReference)("rimLightingMixFactor","float"),ft=(0,a.materialReference)("rimMultiplyTexture","texture"),Nt=(0,a.materialReference)("matcapFactor","color"),gt=(0,a.materialReference)("matcapTexture","texture"),vt=(0,a.materialReference)("parametricRimColorFactor","color"),Tt=(0,a.materialReference)("parametricRimLiftFactor","float"),Mt=(0,a.materialReference)("parametricRimFresnelPowerFactor","float"),xt=(0,a.materialReference)("outlineWidthMultiplyTexture","texture"),Rt=(0,a.materialReference)("outlineWidthFactor","float"),b=(0,a.materialReference)("outlineColorFactor","color"),St=(0,a.materialReference)("outlineLightingMixFactor","float"),Ft=(0,a.materialReference)("uvAnimationMaskTexture","texture"),Et=(0,a.materialReference)("uvAnimationScrollXOffset","float"),yt=(0,a.materialReference)("uvAnimationScrollYOffset","float"),Ct=(0,a.materialReference)("uvAnimationRotationPhase","float"),X=class extends Y.TempNode{constructor(t){super("vec2"),this.hasMaskTexture=t}setup(){let t=1;this.hasMaskTexture&&(t=(0,h.vec4)(Ft).context({getUV:()=>(0,h.uv)()}).r);let i=(0,h.uv)(),o=Ct.mul(t),r=(0,h.cos)(o),n=(0,h.sin)(o);i=i.sub((0,h.vec2)(.5,.5)),i=i.mul((0,h.mat2)(r,n,n.negate(),r)),i=i.add((0,h.vec2)(.5,.5));let u=(0,h.vec2)(Et,yt).mul(t);return i=i.add(u),i.toVar("AnimatedUV")}},B=(0,d.nodeImmutable)(m.PropertyNode,"vec3").toVar("ShadeColor"),q=(0,d.nodeImmutable)(m.PropertyNode,"float").toVar("ShadingShift"),G=(0,d.nodeImmutable)(m.PropertyNode,"float").toVar("ShadingToony"),F=(0,d.nodeImmutable)(m.PropertyNode,"float").toVar("RimLightingMix"),E=(0,d.nodeImmutable)(m.PropertyNode,"vec3").toVar("RimMultiply"),y=(0,d.nodeImmutable)(m.PropertyNode,"vec3").toVar("matcap"),C=(0,d.nodeImmutable)(m.PropertyNode,"vec3").toVar("ParametricRim"),S=t=>parseInt(R.REVISION,10)>=168?K.Fn(t):R.tslFn(t),_t=S(({a:t,b:i,t:o})=>{let r=o.sub(t),n=i.sub(t);return r.div(n).clamp()}),Vt=S(({dotNL:t})=>{let o=(0,l.float)(1).sub(G),r=t.add(q);return r=_t({a:o.negate(),b:o,t:r}),r=r.mul(1),r}),Lt=S(({shading:t,lightColor:i})=>{let o=(0,l.mix)(B,l.diffuseColor,t);return i.mul((0,l.BRDF_Lambert)({diffuseColor:o}))}),j=class extends z.LightingModel{constructor(){super()}direct({lightDirection:t,lightColor:i,reflectedLight:o}){let r=l.transformedNormalView.dot(t).clamp(-1,1),n=Vt({dotNL:r});o.directDiffuse.addAssign(Lt({shading:n,lightColor:i})),o.directSpecular.addAssign(C.add(y).mul(E).mul((0,l.mix)((0,l.vec3)(0),(0,l.BRDF_Lambert)({diffuseColor:i}),F)))}indirect(t){let i="context"in t?t.context:t;this.indirectDiffuse(i),this.indirectSpecular(i)}indirectDiffuse(t){let{irradiance:i,reflectedLight:o}=t;o.indirectDiffuse.addAssign(i.mul((0,l.BRDF_Lambert)({diffuseColor:l.diffuseColor})))}indirectSpecular(t){let{reflectedLight:i}=t;i.indirectSpecular.addAssign(C.add(y).mul(E).mul((0,l.mix)((0,l.vec3)(1),(0,l.vec3)(0),F)))}},v={None:"none",WorldCoordinates:"worldCoordinates",ScreenCoordinates:"screenCoordinates"},wt=S(({parametricRimLift:t,parametricRimFresnelPower:i,parametricRimColor:o})=>{let r=N.modelViewPosition.normalize(),n=N.transformedNormalView.dot(r.negate());return(0,N.float)(1).sub(n).add(t).clamp().pow(i).mul(o)}),Pt=class extends s.NodeMaterial{customProgramCacheKey(){let t=super.customProgramCacheKey();return t+=`isOutline:${this.isOutline},`,t}get isMToonNodeMaterial(){return!0}constructor(t={}){super(),t.transparentWithZWrite&&(t.depthWrite=!0),delete t.transparentWithZWrite,delete t.giEqualizationFactor,delete t.v0CompatShade,delete t.debugMode,this.emissiveNode=null,this.lights=!0,this.color=new s.Color(1,1,1),this.map=null,this.emissive=new s.Color(0,0,0),this.emissiveIntensity=1,this.emissiveMap=null,this.normalMap=null,this.normalScale=new s.Vector2(1,1),this.shadeColorFactor=new s.Color(0,0,0),this.shadeMultiplyTexture=null,this.shadingShiftFactor=0,this.shadingShiftTexture=null,this.shadingShiftTextureScale=1,this.shadingToonyFactor=.9,this.rimLightingMixFactor=1,this.rimMultiplyTexture=null,this.matcapFactor=new s.Color(1,1,1),this.matcapTexture=null,this.parametricRimColorFactor=new s.Color(0,0,0),this.parametricRimLiftFactor=0,this.parametricRimFresnelPowerFactor=5,this.outlineWidthMode=v.None,this.outlineWidthMultiplyTexture=null,this.outlineWidthFactor=0,this.outlineColorFactor=new s.Color(0,0,0),this.outlineLightingMixFactor=1,this.uvAnimationScrollXSpeedFactor=0,this.uvAnimationScrollYSpeedFactor=0,this.uvAnimationRotationSpeedFactor=0,this.uvAnimationMaskTexture=null,this.shadeColorNode=null,this.shadingShiftNode=null,this.shadingToonyNode=null,this.rimLightingMixNode=null,this.rimMultiplyNode=null,this.matcapNode=null,this.parametricRimColorNode=null,this.parametricRimLiftNode=null,this.parametricRimFresnelPowerNode=null,this.uvAnimationScrollXOffset=0,this.uvAnimationScrollYOffset=0,this.uvAnimationRotationPhase=0,this.isOutline=!1,this._animatedUVNode=null,this.setValues(t)}setupLightingModel(){return new j}setup(t){var i;this._animatedUVNode=new X((i=this.uvAnimationMaskTexture&&this.uvAnimationMaskTexture.isTexture===!0)!=null?i:!1),super.setup(t)}setupDiffuseColor(t){let i=null;if(this.colorNode==null){if(i=ot,this.map&&this.map.isTexture===!0){let o=rt.context({getUV:()=>this._animatedUVNode});i=i.mul(o)}this.colorNode=i}this.vertexColors===!0&&t.geometry.hasAttribute("color")&&(console.warn("MToonNodeMaterial: MToon ignores vertex colors. Consider using a model without vertex colors instead."),this.vertexColors=!1),super.setupDiffuseColor(t),parseInt(s.REVISION,10)<166&&this.transparent===!1&&this.blending===s.NormalBlending&&this.alphaToCoverage===!1&&e.diffuseColor.a.assign(1),this.colorNode===i&&(this.colorNode=null)}setupVariants(){B.assign(this._setupShadeColorNode()),q.assign(this._setupShadingShiftNode()),G.assign(this._setupShadingToonyNode()),F.assign(this._setupRimLightingMixNode()),E.assign(this._setupRimMultiplyNode()),y.assign(this._setupMatcapNode()),C.assign(this._setupParametricRimNode())}setupNormal(t){let i=this.normalNode;if(this.normalNode==null){if(this.normalNode=e.materialNormal,this.normalMap&&this.normalMap.isTexture===!0){let r=at.context({getUV:()=>this._animatedUVNode});this.normalNode=(0,e.normalMap)(r,nt)}this.isOutline&&(this.normalNode=this.normalNode.negate())}if(parseInt(s.REVISION,10)>=168){let r=this.normalNode;return this.normalNode=i,r}else{super.setupNormal(t),this.normalNode=i;return}}setupLighting(t){let i=null;if(this.emissiveNode==null){if(i=lt.mul(st),this.emissiveMap&&this.emissiveMap.isTexture===!0){let r=ht.context({getUV:()=>this._animatedUVNode});i=i.mul(r)}this.emissiveNode=i}let o=super.setupLighting(t);return this.emissiveNode===i&&(this.emissiveNode=null),o}setupOutput(t,i){return this.isOutline&&this.outlineWidthMode!==v.None&&(i=(0,e.vec4)((0,e.mix)(b,i.xyz.mul(b),St),i.w)),super.setupOutput(t,i)}setupPosition(t){var i,o;let r=this.positionNode;if(this.isOutline&&this.outlineWidthMode!==v.None){(i=this.positionNode)!=null||(this.positionNode=e.positionLocal);let u=e.normalLocal.normalize(),p=Rt;if(this.outlineWidthMultiplyTexture&&this.outlineWidthMultiplyTexture.isTexture===!0){let f=xt.context({getUV:()=>this._animatedUVNode});p=p.mul(f)}let T=(0,e.length)(e.modelNormalMatrix.mul(u)),g=p.mul(T).mul(u);if(this.outlineWidthMode===v.WorldCoordinates)this.positionNode=this.positionNode.add(g);else if(this.outlineWidthMode===v.ScreenCoordinates){let f=e.cameraProjectionMatrix.element(1).element(1),M=e.modelViewMatrix.mul(e.positionLocal);this.positionNode=this.positionNode.add(g.div(f).mul(M.z.negate()))}(o=this.positionNode)!=null||(this.positionNode=e.positionLocal)}let n=super.setupPosition(t);return n.z.add(n.w.mul(1e-6)),this.positionNode=r,n}copy(t){var i,o,r,n,u,p,T,g,f,M,_,V,L,w,P,A,H,W,U;return this.color.copy(t.color),this.map=(i=t.map)!=null?i:null,this.emissive.copy(t.emissive),this.emissiveIntensity=t.emissiveIntensity,this.emissiveMap=(o=t.emissiveMap)!=null?o:null,this.normalMap=(r=t.normalMap)!=null?r:null,this.normalScale.copy(t.normalScale),this.shadeColorFactor.copy(t.shadeColorFactor),this.shadeMultiplyTexture=(n=t.shadeMultiplyTexture)!=null?n:null,this.shadingShiftFactor=t.shadingShiftFactor,this.shadingShiftTexture=(u=t.shadingShiftTexture)!=null?u:null,this.shadingShiftTextureScale=t.shadingShiftTextureScale,this.shadingToonyFactor=t.shadingToonyFactor,this.rimLightingMixFactor=t.rimLightingMixFactor,this.rimMultiplyTexture=(p=t.rimMultiplyTexture)!=null?p:null,this.matcapFactor.copy(t.matcapFactor),this.matcapTexture=(T=t.matcapTexture)!=null?T:null,this.parametricRimColorFactor.copy(t.parametricRimColorFactor),this.parametricRimLiftFactor=t.parametricRimLiftFactor,this.parametricRimFresnelPowerFactor=t.parametricRimFresnelPowerFactor,this.outlineWidthMode=t.outlineWidthMode,this.outlineWidthMultiplyTexture=(g=t.outlineWidthMultiplyTexture)!=null?g:null,this.outlineWidthFactor=t.outlineWidthFactor,this.outlineColorFactor.copy(t.outlineColorFactor),this.outlineLightingMixFactor=t.outlineLightingMixFactor,this.uvAnimationScrollXSpeedFactor=t.uvAnimationScrollXSpeedFactor,this.uvAnimationScrollYSpeedFactor=t.uvAnimationScrollYSpeedFactor,this.uvAnimationRotationSpeedFactor=t.uvAnimationRotationSpeedFactor,this.uvAnimationMaskTexture=(f=t.uvAnimationMaskTexture)!=null?f:null,this.shadeColorNode=(M=t.shadeColorNode)!=null?M:null,this.shadingShiftNode=(_=t.shadingShiftNode)!=null?_:null,this.shadingToonyNode=(V=t.shadingToonyNode)!=null?V:null,this.rimLightingMixNode=(L=t.rimLightingMixNode)!=null?L:null,this.rimMultiplyNode=(w=t.rimMultiplyNode)!=null?w:null,this.matcapNode=(P=t.matcapNode)!=null?P:null,this.parametricRimColorNode=(A=t.parametricRimColorNode)!=null?A:null,this.parametricRimLiftNode=(H=t.parametricRimLiftNode)!=null?H:null,this.parametricRimFresnelPowerNode=(W=t.parametricRimFresnelPowerNode)!=null?W:null,this.isOutline=(U=t.isOutline)!=null?U:null,super.copy(t)}update(t){this.uvAnimationScrollXOffset+=t*this.uvAnimationScrollXSpeedFactor,this.uvAnimationScrollYOffset+=t*this.uvAnimationScrollYSpeedFactor,this.uvAnimationRotationPhase+=t*this.uvAnimationRotationSpeedFactor}_setupShadeColorNode(){if(this.shadeColorNode!=null)return(0,e.vec3)(this.shadeColorNode);let t=ut;if(this.shadeMultiplyTexture&&this.shadeMultiplyTexture.isTexture===!0){let i=k.context({getUV:()=>this._animatedUVNode});t=t.mul(i)}return t}_setupShadingShiftNode(){if(this.shadingShiftNode!=null)return(0,e.float)(this.shadingShiftNode);let t=mt;if(this.shadingShiftTexture&&this.shadingShiftTexture.isTexture===!0){let i=k.context({getUV:()=>this._animatedUVNode});t=t.add(i.mul(dt))}return t}_setupShadingToonyNode(){return this.shadingToonyNode!=null?(0,e.float)(this.shadingToonyNode):ct}_setupRimLightingMixNode(){return this.rimLightingMixNode!=null?(0,e.float)(this.rimLightingMixNode):pt}_setupRimMultiplyNode(){return this.rimMultiplyNode!=null?(0,e.vec3)(this.rimMultiplyNode):this.rimMultiplyTexture&&this.rimMultiplyTexture.isTexture===!0?ft.context({getUV:()=>this._animatedUVNode}):(0,e.vec3)(1)}_setupMatcapNode(){return this.matcapNode!=null?(0,e.vec3)(this.matcapNode):this.matcapTexture&&this.matcapTexture.isTexture===!0?gt.context({getUV:()=>e.matcapUV.mul(1,-1).add(0,1)}).mul(Nt):(0,e.vec3)(0)}_setupParametricRimNode(){let t=this.parametricRimColorNode!=null?(0,e.vec3)(this.parametricRimColorNode):vt,i=this.parametricRimLiftNode!=null?(0,e.float)(this.parametricRimLiftNode):Tt,o=this.parametricRimFresnelPowerNode!=null?(0,e.float)(this.parametricRimFresnelPowerNode):Mt;return wt({parametricRimLift:i,parametricRimFresnelPower:o,parametricRimColor:t})}};
/*!
* @pixiv/three-vrm-materials-mtoon v3.4.1
* MToon (toon material) module for @pixiv/three-vrm
*
* Copyright (c) 2019-2025 pixiv Inc.
* @pixiv/three-vrm-materials-mtoon is distributed under MIT License
* https://github.com/pixiv/three-vrm/blob/release/LICENSE
*/