@pixiv/three-vrm
Version:
VRM file loader for three.js.
40 lines (39 loc) • 1.38 kB
TypeScript
import * as THREE from 'three';
import { VRMCore } from '@pixiv/three-vrm-core';
import { VRMNodeConstraintManager } from '@pixiv/three-vrm-node-constraint';
import { VRMSpringBoneManager } from '@pixiv/three-vrm-springbone';
import { VRMParameters } from './VRMParameters';
/**
* A class that represents a single VRM model.
*/
export declare class VRM extends VRMCore {
/**
* Contains materials of the VRM.
* `update` method of these materials will be called via its {@link VRM.update} method.
*/
readonly materials?: THREE.Material[];
/**
* A {@link VRMSpringBoneManager} manipulates all spring bones attached on the VRM.
* Usually you don't have to care about this property.
*/
readonly springBoneManager?: VRMSpringBoneManager;
/**
* A {@link VRMNodeConstraintManager} manipulates all constraints attached on the VRM.
* Usually you don't have to care about this property.
*/
readonly nodeConstraintManager?: VRMNodeConstraintManager;
/**
* Create a new VRM instance.
*
* @param params [[VRMParameters]] that represents components of the VRM
*/
constructor(params: VRMParameters);
/**
* **You need to call this on your update loop.**
*
* This function updates every VRM components.
*
* @param delta deltaTime
*/
update(delta: number): void;
}