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@pixiv/three-vrm

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VRM file loader for three.js.

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import type { GLTF } from 'three/examples/jsm/loaders/GLTFLoader'; import type { GLTFPrimitive } from '../types'; /** * Extract primitives ( `THREE.Mesh[]` ) of a node from a loaded GLTF. * The main purpose of this function is to distinguish primitives and children from a node that has both meshes and children. * * It utilizes the behavior that GLTFLoader adds mesh primitives to the node object ( `THREE.Group` ) first then adds its children. * * @param gltf A GLTF object taken from GLTFLoader * @param nodeIndex The index of the node */ export declare function gltfExtractPrimitivesFromNode(gltf: GLTF, nodeIndex: number): Promise<GLTFPrimitive[] | null>; /** * Extract primitives ( `THREE.Mesh[]` ) of nodes from a loaded GLTF. * See {@link gltfExtractPrimitivesFromNode} for more details. * * It returns a map from node index to extraction result. * If a node does not have a mesh, the entry for the node will not be put in the returning map. * * @param gltf A GLTF object taken from GLTFLoader */ export declare function gltfExtractPrimitivesFromNodes(gltf: GLTF): Promise<Map<number, GLTFPrimitive[]>>;