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@pixiv/three-vrm

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VRM file loader for three.js.

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import * as THREE from 'three'; /** * ColliderMesh, is actually just a `THREE.Mesh`. * Its radius and world position will be used for collisions. */ export declare type VRMSpringBoneColliderMesh = THREE.Mesh; /** * A group of colliders, equivalents to an element of `colliderGroups` field of VRM schema. * * @see https://github.com/vrm-c/UniVRM/blob/master/specification/0.0/schema/vrm.secondaryanimation.collidergroup.schema.json */ export interface VRMSpringBoneColliderGroup { node: number; colliders: VRMSpringBoneColliderMesh[]; }