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@pixiv/three-vrm

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VRM file loader for three.js.

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import * as THREE from 'three'; export interface VRMUnlitMaterialParameters extends THREE.ShaderMaterialParameters { cutoff?: number; map?: THREE.Texture; mainTex?: THREE.Texture; mainTex_ST?: THREE.Vector4; renderType?: VRMUnlitMaterialRenderType | number; } export declare enum VRMUnlitMaterialRenderType { Opaque = 0, Cutout = 1, Transparent = 2, TransparentWithZWrite = 3 } /** * This is a material that is an equivalent of "VRM/Unlit***" on VRM spec, those materials are already kinda deprecated though... */ export declare class VRMUnlitMaterial extends THREE.ShaderMaterial { /** * Readonly boolean that indicates this is a [[VRMUnlitMaterial]]. */ readonly isVRMUnlitMaterial: boolean; cutoff: number; map: THREE.Texture | null; mainTex_ST: THREE.Vector4; private _renderType; shouldApplyUniforms: boolean; constructor(parameters?: VRMUnlitMaterialParameters); get mainTex(): THREE.Texture | null; set mainTex(t: THREE.Texture | null); get renderType(): VRMUnlitMaterialRenderType; set renderType(t: VRMUnlitMaterialRenderType); /** * Update this material. * Usually this will be called via [[VRM.update]] so you don't have to call this manually. * * @param delta deltaTime since last update */ updateVRMMaterials(delta: number): void; copy(source: this): this; /** * Apply updated uniform variables. */ private _applyUniforms; private _updateShaderCode; }