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@pixi/core

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import { Color } from "@pixi/color"; import { ExtensionType, extensions } from "@pixi/extensions"; class BackgroundSystem { constructor() { this.clearBeforeRender = !0, this._backgroundColor = new Color(0), this.alpha = 1; } /** * initiates the background system * @param {PIXI.IRendererOptions} options - the options for the background colors */ init(options) { this.clearBeforeRender = options.clearBeforeRender; const { backgroundColor, background, backgroundAlpha } = options, color = background ?? backgroundColor; color !== void 0 && (this.color = color), this.alpha = backgroundAlpha; } /** * The background color to fill if not transparent. * @member {PIXI.ColorSource} */ get color() { return this._backgroundColor.value; } set color(value) { this._backgroundColor.setValue(value); } /** * The background color alpha. Setting this to 0 will make the canvas transparent. * @member {number} */ get alpha() { return this._backgroundColor.alpha; } set alpha(value) { this._backgroundColor.setAlpha(value); } /** The background color object. */ get backgroundColor() { return this._backgroundColor; } destroy() { } } BackgroundSystem.defaultOptions = { /** * {@link PIXI.IRendererOptions.backgroundAlpha} * @default 1 * @memberof PIXI.settings.RENDER_OPTIONS */ backgroundAlpha: 1, /** * {@link PIXI.IRendererOptions.backgroundColor} * @default 0x000000 * @memberof PIXI.settings.RENDER_OPTIONS */ backgroundColor: 0, /** * {@link PIXI.IRendererOptions.clearBeforeRender} * @default true * @memberof PIXI.settings.RENDER_OPTIONS */ clearBeforeRender: !0 }, /** @ignore */ BackgroundSystem.extension = { type: [ ExtensionType.RendererSystem, ExtensionType.CanvasRendererSystem ], name: "background" }; extensions.add(BackgroundSystem); export { BackgroundSystem }; //# sourceMappingURL=BackgroundSystem.mjs.map