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@pixi/core

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"use strict"; var Buffer = require("../geometry/Buffer.js"), Geometry = require("../geometry/Geometry.js"); class QuadUv extends Geometry.Geometry { constructor() { super(), this.vertices = new Float32Array([ -1, -1, 1, -1, 1, 1, -1, 1 ]), this.uvs = new Float32Array([ 0, 0, 1, 0, 1, 1, 0, 1 ]), this.vertexBuffer = new Buffer.Buffer(this.vertices), this.uvBuffer = new Buffer.Buffer(this.uvs), this.addAttribute("aVertexPosition", this.vertexBuffer).addAttribute("aTextureCoord", this.uvBuffer).addIndex([0, 1, 2, 0, 2, 3]); } /** * Maps two Rectangle to the quad. * @param targetTextureFrame - The first rectangle * @param destinationFrame - The second rectangle * @returns - Returns itself. */ map(targetTextureFrame, destinationFrame) { let x = 0, y = 0; return this.uvs[0] = x, this.uvs[1] = y, this.uvs[2] = x + destinationFrame.width / targetTextureFrame.width, this.uvs[3] = y, this.uvs[4] = x + destinationFrame.width / targetTextureFrame.width, this.uvs[5] = y + destinationFrame.height / targetTextureFrame.height, this.uvs[6] = x, this.uvs[7] = y + destinationFrame.height / targetTextureFrame.height, x = destinationFrame.x, y = destinationFrame.y, this.vertices[0] = x, this.vertices[1] = y, this.vertices[2] = x + destinationFrame.width, this.vertices[3] = y, this.vertices[4] = x + destinationFrame.width, this.vertices[5] = y + destinationFrame.height, this.vertices[6] = x, this.vertices[7] = y + destinationFrame.height, this.invalidate(), this; } /** * Legacy upload method, just marks buffers dirty. * @returns - Returns itself. */ invalidate() { return this.vertexBuffer._updateID++, this.uvBuffer._updateID++, this; } } exports.QuadUv = QuadUv; //# sourceMappingURL=QuadUv.js.map