@pixi/core
Version:
Core PixiJS
127 lines (126 loc) • 3.81 kB
TypeScript
import { Runner } from '@pixi/runner';
import type { Renderer } from '../../Renderer';
import type { BaseTexture } from '../BaseTexture';
import type { GLTexture } from '../GLTexture';
/**
* Base resource class for textures that manages validation and uploading, depending on its type.
*
* Uploading of a base texture to the GPU is required.
* @memberof PIXI
*/
export declare abstract class Resource {
/** The url of the resource */
src: string;
/**
* If resource has been destroyed.
* @readonly
* @default false
*/
destroyed: boolean;
/**
* `true` if resource is created by BaseTexture
* useful for doing cleanup with BaseTexture destroy
* and not cleaning up resources that were created
* externally.
*/
internal: boolean;
/** Internal width of the resource. */
protected _width: number;
/** Internal height of the resource. */
protected _height: number;
/**
* Mini-runner for handling resize events
* accepts 2 parameters: width, height
* @member {Runner}
* @private
*/
protected onResize: Runner;
/**
* Mini-runner for handling update events
* @member {Runner}
* @private
*/
protected onUpdate: Runner;
/**
* Handle internal errors, such as loading errors
* accepts 1 param: error
* @member {Runner}
* @private
*/
protected onError: Runner;
/**
* @param width - Width of the resource
* @param height - Height of the resource
*/
constructor(width?: number, height?: number);
/**
* Bind to a parent BaseTexture
* @param baseTexture - Parent texture
*/
bind(baseTexture: BaseTexture): void;
/**
* Unbind to a parent BaseTexture
* @param baseTexture - Parent texture
*/
unbind(baseTexture: BaseTexture): void;
/**
* Trigger a resize event
* @param width - X dimension
* @param height - Y dimension
*/
resize(width: number, height: number): void;
/**
* Has been validated
* @readonly
*/
get valid(): boolean;
/** Has been updated trigger event. */
update(): void;
/**
* This can be overridden to start preloading a resource
* or do any other prepare step.
* @protected
* @returns Handle the validate event
*/
load(): Promise<this>;
/**
* The width of the resource.
* @readonly
*/
get width(): number;
/**
* The height of the resource.
* @readonly
*/
get height(): number;
/**
* Uploads the texture or returns false if it cant for some reason. Override this.
* @param renderer - yeah, renderer!
* @param baseTexture - the texture
* @param glTexture - texture instance for this webgl context
* @returns - true is success
*/
abstract upload(renderer: Renderer, baseTexture: BaseTexture, glTexture: GLTexture): boolean;
/**
* Set the style, optional to override
* @param _renderer - yeah, renderer!
* @param _baseTexture - the texture
* @param _glTexture - texture instance for this webgl context
* @returns - `true` is success
*/
style(_renderer: Renderer, _baseTexture: BaseTexture, _glTexture: GLTexture): boolean;
/** Clean up anything, this happens when destroying is ready. */
dispose(): void;
/**
* Call when destroying resource, unbind any BaseTexture object
* before calling this method, as reference counts are maintained
* internally.
*/
destroy(): void;
/**
* Abstract, used to auto-detect resource type.
* @param {*} _source - The source object
* @param {string} _extension - The extension of source, if set
*/
static test(_source: unknown, _extension?: string): boolean;
}