@pixi/core
Version:
Core PixiJS
67 lines (66 loc) • 2.33 kB
JavaScript
import { ALPHA_MODES } from "@pixi/constants";
import { Resource } from "./Resource.mjs";
class BufferResource extends Resource {
/**
* @param source - Source buffer
* @param options - Options
* @param {number} options.width - Width of the texture
* @param {number} options.height - Height of the texture
* @param {1|2|4|8} [options.unpackAlignment=4] - The alignment of the pixel rows.
*/
constructor(source, options) {
const { width, height } = options || {};
if (!width || !height)
throw new Error("BufferResource width or height invalid");
super(width, height), this.data = source, this.unpackAlignment = options.unpackAlignment ?? 4;
}
/**
* Upload the texture to the GPU.
* @param renderer - Upload to the renderer
* @param baseTexture - Reference to parent texture
* @param glTexture - glTexture
* @returns - true is success
*/
upload(renderer, baseTexture, glTexture) {
const gl = renderer.gl;
gl.pixelStorei(gl.UNPACK_ALIGNMENT, this.unpackAlignment), gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, baseTexture.alphaMode === ALPHA_MODES.UNPACK);
const width = baseTexture.realWidth, height = baseTexture.realHeight;
return glTexture.width === width && glTexture.height === height ? gl.texSubImage2D(
baseTexture.target,
0,
0,
0,
width,
height,
baseTexture.format,
glTexture.type,
this.data
) : (glTexture.width = width, glTexture.height = height, gl.texImage2D(
baseTexture.target,
0,
glTexture.internalFormat,
width,
height,
0,
baseTexture.format,
glTexture.type,
this.data
)), !0;
}
/** Destroy and don't use after this. */
dispose() {
this.data = null;
}
/**
* Used to auto-detect the type of resource.
* @param {*} source - The source object
* @returns {boolean} `true` if buffer source
*/
static test(source) {
return source === null || source instanceof Int8Array || source instanceof Uint8Array || source instanceof Uint8ClampedArray || source instanceof Int16Array || source instanceof Uint16Array || source instanceof Int32Array || source instanceof Uint32Array || source instanceof Float32Array;
}
}
export {
BufferResource
};
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