@pixi/core
Version:
Core PixiJS
87 lines (86 loc) • 3.27 kB
JavaScript
import { BaseTexture } from "../BaseTexture.mjs";
import { autoDetectResource } from "./autoDetectResource.mjs";
import { Resource } from "./Resource.mjs";
class AbstractMultiResource extends Resource {
/**
* @param length
* @param options - Options to for Resource constructor
* @param {number} [options.width] - Width of the resource
* @param {number} [options.height] - Height of the resource
*/
constructor(length, options) {
const { width, height } = options || {};
super(width, height), this.items = [], this.itemDirtyIds = [];
for (let i = 0; i < length; i++) {
const partTexture = new BaseTexture();
this.items.push(partTexture), this.itemDirtyIds.push(-2);
}
this.length = length, this._load = null, this.baseTexture = null;
}
/**
* Used from ArrayResource and CubeResource constructors.
* @param resources - Can be resources, image elements, canvas, etc. ,
* length should be same as constructor length
* @param options - Detect options for resources
*/
initFromArray(resources, options) {
for (let i = 0; i < this.length; i++)
resources[i] && (resources[i].castToBaseTexture ? this.addBaseTextureAt(resources[i].castToBaseTexture(), i) : resources[i] instanceof Resource ? this.addResourceAt(resources[i], i) : this.addResourceAt(autoDetectResource(resources[i], options), i));
}
/** Destroy this BaseImageResource. */
dispose() {
for (let i = 0, len = this.length; i < len; i++)
this.items[i].destroy();
this.items = null, this.itemDirtyIds = null, this._load = null;
}
/**
* Set a resource by ID
* @param resource
* @param index - Zero-based index of resource to set
* @returns - Instance for chaining
*/
addResourceAt(resource, index) {
if (!this.items[index])
throw new Error(`Index ${index} is out of bounds`);
return resource.valid && !this.valid && this.resize(resource.width, resource.height), this.items[index].setResource(resource), this;
}
/**
* Set the parent base texture.
* @param baseTexture
*/
bind(baseTexture) {
if (this.baseTexture !== null)
throw new Error("Only one base texture per TextureArray is allowed");
super.bind(baseTexture);
for (let i = 0; i < this.length; i++)
this.items[i].parentTextureArray = baseTexture, this.items[i].on("update", baseTexture.update, baseTexture);
}
/**
* Unset the parent base texture.
* @param baseTexture
*/
unbind(baseTexture) {
super.unbind(baseTexture);
for (let i = 0; i < this.length; i++)
this.items[i].parentTextureArray = null, this.items[i].off("update", baseTexture.update, baseTexture);
}
/**
* Load all the resources simultaneously
* @returns - When load is resolved
*/
load() {
if (this._load)
return this._load;
const promises = this.items.map((item) => item.resource).filter((item) => item).map((item) => item.load());
return this._load = Promise.all(promises).then(
() => {
const { realWidth, realHeight } = this.items[0];
return this.resize(realWidth, realHeight), this.update(), Promise.resolve(this);
}
), this._load;
}
}
export {
AbstractMultiResource
};
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