@pixi/core
Version:
Core PixiJS
312 lines (311 loc) • 14.9 kB
JavaScript
"use strict";
var constants = require("@pixi/constants"), settings = require("@pixi/settings"), utils = require("@pixi/utils"), autoDetectResource = require("./resources/autoDetectResource.js"), BufferResource = require("./resources/BufferResource.js"), Resource = require("./resources/Resource.js");
const defaultBufferOptions = {
scaleMode: constants.SCALE_MODES.NEAREST,
alphaMode: constants.ALPHA_MODES.NPM
}, _BaseTexture = class _BaseTexture2 extends utils.EventEmitter {
/**
* @param {PIXI.Resource|PIXI.ImageSource|string} [resource=null] -
* The current resource to use, for things that aren't Resource objects, will be converted
* into a Resource.
* @param options - Collection of options, default options inherited from {@link PIXI.BaseTexture.defaultOptions}.
* @param {PIXI.MIPMAP_MODES} [options.mipmap] - If mipmapping is enabled for texture
* @param {number} [options.anisotropicLevel] - Anisotropic filtering level of texture
* @param {PIXI.WRAP_MODES} [options.wrapMode] - Wrap mode for textures
* @param {PIXI.SCALE_MODES} [options.scaleMode] - Default scale mode, linear, nearest
* @param {PIXI.FORMATS} [options.format] - GL format type
* @param {PIXI.TYPES} [options.type] - GL data type
* @param {PIXI.TARGETS} [options.target] - GL texture target
* @param {PIXI.ALPHA_MODES} [options.alphaMode] - Pre multiply the image alpha
* @param {number} [options.width=0] - Width of the texture
* @param {number} [options.height=0] - Height of the texture
* @param {number} [options.resolution=PIXI.settings.RESOLUTION] - Resolution of the base texture
* @param {object} [options.resourceOptions] - Optional resource options,
* see {@link PIXI.autoDetectResource autoDetectResource}
*/
constructor(resource = null, options = null) {
super(), options = Object.assign({}, _BaseTexture2.defaultOptions, options);
const {
alphaMode,
mipmap,
anisotropicLevel,
scaleMode,
width,
height,
wrapMode,
format,
type,
target,
resolution,
resourceOptions
} = options;
resource && !(resource instanceof Resource.Resource) && (resource = autoDetectResource.autoDetectResource(resource, resourceOptions), resource.internal = !0), this.resolution = resolution || settings.settings.RESOLUTION, this.width = Math.round((width || 0) * this.resolution) / this.resolution, this.height = Math.round((height || 0) * this.resolution) / this.resolution, this._mipmap = mipmap, this.anisotropicLevel = anisotropicLevel, this._wrapMode = wrapMode, this._scaleMode = scaleMode, this.format = format, this.type = type, this.target = target, this.alphaMode = alphaMode, this.uid = utils.uid(), this.touched = 0, this.isPowerOfTwo = !1, this._refreshPOT(), this._glTextures = {}, this.dirtyId = 0, this.dirtyStyleId = 0, this.cacheId = null, this.valid = width > 0 && height > 0, this.textureCacheIds = [], this.destroyed = !1, this.resource = null, this._batchEnabled = 0, this._batchLocation = 0, this.parentTextureArray = null, this.setResource(resource);
}
/**
* Pixel width of the source of this texture
* @readonly
*/
get realWidth() {
return Math.round(this.width * this.resolution);
}
/**
* Pixel height of the source of this texture
* @readonly
*/
get realHeight() {
return Math.round(this.height * this.resolution);
}
/**
* Mipmap mode of the texture, affects downscaled images
* @default PIXI.MIPMAP_MODES.POW2
*/
get mipmap() {
return this._mipmap;
}
set mipmap(value) {
this._mipmap !== value && (this._mipmap = value, this.dirtyStyleId++);
}
/**
* The scale mode to apply when scaling this texture
* @default PIXI.SCALE_MODES.LINEAR
*/
get scaleMode() {
return this._scaleMode;
}
set scaleMode(value) {
this._scaleMode !== value && (this._scaleMode = value, this.dirtyStyleId++);
}
/**
* How the texture wraps
* @default PIXI.WRAP_MODES.CLAMP
*/
get wrapMode() {
return this._wrapMode;
}
set wrapMode(value) {
this._wrapMode !== value && (this._wrapMode = value, this.dirtyStyleId++);
}
/**
* Changes style options of BaseTexture
* @param scaleMode - Pixi scalemode
* @param mipmap - enable mipmaps
* @returns - this
*/
setStyle(scaleMode, mipmap) {
let dirty;
return scaleMode !== void 0 && scaleMode !== this.scaleMode && (this.scaleMode = scaleMode, dirty = !0), mipmap !== void 0 && mipmap !== this.mipmap && (this.mipmap = mipmap, dirty = !0), dirty && this.dirtyStyleId++, this;
}
/**
* Changes w/h/resolution. Texture becomes valid if width and height are greater than zero.
* @param desiredWidth - Desired visual width
* @param desiredHeight - Desired visual height
* @param resolution - Optionally set resolution
* @returns - this
*/
setSize(desiredWidth, desiredHeight, resolution) {
return resolution = resolution || this.resolution, this.setRealSize(desiredWidth * resolution, desiredHeight * resolution, resolution);
}
/**
* Sets real size of baseTexture, preserves current resolution.
* @param realWidth - Full rendered width
* @param realHeight - Full rendered height
* @param resolution - Optionally set resolution
* @returns - this
*/
setRealSize(realWidth, realHeight, resolution) {
return this.resolution = resolution || this.resolution, this.width = Math.round(realWidth) / this.resolution, this.height = Math.round(realHeight) / this.resolution, this._refreshPOT(), this.update(), this;
}
/**
* Refresh check for isPowerOfTwo texture based on size
* @private
*/
_refreshPOT() {
this.isPowerOfTwo = utils.isPow2(this.realWidth) && utils.isPow2(this.realHeight);
}
/**
* Changes resolution
* @param resolution - res
* @returns - this
*/
setResolution(resolution) {
const oldResolution = this.resolution;
return oldResolution === resolution ? this : (this.resolution = resolution, this.valid && (this.width = Math.round(this.width * oldResolution) / resolution, this.height = Math.round(this.height * oldResolution) / resolution, this.emit("update", this)), this._refreshPOT(), this);
}
/**
* Sets the resource if it wasn't set. Throws error if resource already present
* @param resource - that is managing this BaseTexture
* @returns - this
*/
setResource(resource) {
if (this.resource === resource)
return this;
if (this.resource)
throw new Error("Resource can be set only once");
return resource.bind(this), this.resource = resource, this;
}
/** Invalidates the object. Texture becomes valid if width and height are greater than zero. */
update() {
this.valid ? (this.dirtyId++, this.dirtyStyleId++, this.emit("update", this)) : this.width > 0 && this.height > 0 && (this.valid = !0, this.emit("loaded", this), this.emit("update", this));
}
/**
* Handle errors with resources.
* @private
* @param event - Error event emitted.
*/
onError(event) {
this.emit("error", this, event);
}
/**
* Destroys this base texture.
* The method stops if resource doesn't want this texture to be destroyed.
* Removes texture from all caches.
* @fires PIXI.BaseTexture#destroyed
*/
destroy() {
this.resource && (this.resource.unbind(this), this.resource.internal && this.resource.destroy(), this.resource = null), this.cacheId && (delete utils.BaseTextureCache[this.cacheId], delete utils.TextureCache[this.cacheId], this.cacheId = null), this.valid = !1, this.dispose(), _BaseTexture2.removeFromCache(this), this.textureCacheIds = null, this.destroyed = !0, this.emit("destroyed", this), this.removeAllListeners();
}
/**
* Frees the texture from WebGL memory without destroying this texture object.
* This means you can still use the texture later which will upload it to GPU
* memory again.
* @fires PIXI.BaseTexture#dispose
*/
dispose() {
this.emit("dispose", this);
}
/** Utility function for BaseTexture|Texture cast. */
castToBaseTexture() {
return this;
}
/**
* Helper function that creates a base texture based on the source you provide.
* The source can be - image url, image element, canvas element. If the
* source is an image url or an image element and not in the base texture
* cache, it will be created and loaded.
* @static
* @param {PIXI.ImageSource|string|string[]} source - The
* source to create base texture from.
* @param options - See {@link PIXI.BaseTexture}'s constructor for options.
* @param {string} [options.pixiIdPrefix=pixiid] - If a source has no id, this is the prefix of the generated id
* @param {boolean} [strict] - Enforce strict-mode, see {@link PIXI.settings.STRICT_TEXTURE_CACHE}.
* @returns {PIXI.BaseTexture} The new base texture.
*/
static from(source, options, strict = settings.settings.STRICT_TEXTURE_CACHE) {
const isFrame = typeof source == "string";
let cacheId = null;
if (isFrame)
cacheId = source;
else {
if (!source._pixiId) {
const prefix = options?.pixiIdPrefix || "pixiid";
source._pixiId = `${prefix}_${utils.uid()}`;
}
cacheId = source._pixiId;
}
let baseTexture = utils.BaseTextureCache[cacheId];
if (isFrame && strict && !baseTexture)
throw new Error(`The cacheId "${cacheId}" does not exist in BaseTextureCache.`);
return baseTexture || (baseTexture = new _BaseTexture2(source, options), baseTexture.cacheId = cacheId, _BaseTexture2.addToCache(baseTexture, cacheId)), baseTexture;
}
/**
* Create a new Texture with a BufferResource from a typed array.
* @param buffer - The optional array to use. If no data is provided, a new Float32Array is created.
* @param width - Width of the resource
* @param height - Height of the resource
* @param options - See {@link PIXI.BaseTexture}'s constructor for options.
* Default properties are different from the constructor's defaults.
* @param {PIXI.FORMATS} [options.format] - The format is not given, the type is inferred from the
* type of the buffer: `RGBA` if Float32Array, Int8Array, Uint8Array, or Uint8ClampedArray,
* otherwise `RGBA_INTEGER`.
* @param {PIXI.TYPES} [options.type] - The type is not given, the type is inferred from the
* type of the buffer. Maps Float32Array to `FLOAT`, Int32Array to `INT`, Uint32Array to
* `UNSIGNED_INT`, Int16Array to `SHORT`, Uint16Array to `UNSIGNED_SHORT`, Int8Array to `BYTE`,
* Uint8Array/Uint8ClampedArray to `UNSIGNED_BYTE`.
* @param {PIXI.ALPHA_MODES} [options.alphaMode=PIXI.ALPHA_MODES.NPM]
* @param {PIXI.SCALE_MODES} [options.scaleMode=PIXI.SCALE_MODES.NEAREST]
* @returns - The resulting new BaseTexture
*/
static fromBuffer(buffer, width, height, options) {
buffer = buffer || new Float32Array(width * height * 4);
const resource = new BufferResource.BufferResource(buffer, { width, height, ...options?.resourceOptions });
let format, type;
return buffer instanceof Float32Array ? (format = constants.FORMATS.RGBA, type = constants.TYPES.FLOAT) : buffer instanceof Int32Array ? (format = constants.FORMATS.RGBA_INTEGER, type = constants.TYPES.INT) : buffer instanceof Uint32Array ? (format = constants.FORMATS.RGBA_INTEGER, type = constants.TYPES.UNSIGNED_INT) : buffer instanceof Int16Array ? (format = constants.FORMATS.RGBA_INTEGER, type = constants.TYPES.SHORT) : buffer instanceof Uint16Array ? (format = constants.FORMATS.RGBA_INTEGER, type = constants.TYPES.UNSIGNED_SHORT) : buffer instanceof Int8Array ? (format = constants.FORMATS.RGBA, type = constants.TYPES.BYTE) : (format = constants.FORMATS.RGBA, type = constants.TYPES.UNSIGNED_BYTE), resource.internal = !0, new _BaseTexture2(resource, Object.assign({}, defaultBufferOptions, { type, format }, options));
}
/**
* Adds a BaseTexture to the global BaseTextureCache. This cache is shared across the whole PIXI object.
* @param {PIXI.BaseTexture} baseTexture - The BaseTexture to add to the cache.
* @param {string} id - The id that the BaseTexture will be stored against.
*/
static addToCache(baseTexture, id) {
id && (baseTexture.textureCacheIds.includes(id) || baseTexture.textureCacheIds.push(id), utils.BaseTextureCache[id] && utils.BaseTextureCache[id] !== baseTexture && console.warn(`BaseTexture added to the cache with an id [${id}] that already had an entry`), utils.BaseTextureCache[id] = baseTexture);
}
/**
* Remove a BaseTexture from the global BaseTextureCache.
* @param {string|PIXI.BaseTexture} baseTexture - id of a BaseTexture to be removed, or a BaseTexture instance itself.
* @returns {PIXI.BaseTexture|null} The BaseTexture that was removed.
*/
static removeFromCache(baseTexture) {
if (typeof baseTexture == "string") {
const baseTextureFromCache = utils.BaseTextureCache[baseTexture];
if (baseTextureFromCache) {
const index = baseTextureFromCache.textureCacheIds.indexOf(baseTexture);
return index > -1 && baseTextureFromCache.textureCacheIds.splice(index, 1), delete utils.BaseTextureCache[baseTexture], baseTextureFromCache;
}
} else if (baseTexture?.textureCacheIds) {
for (let i = 0; i < baseTexture.textureCacheIds.length; ++i)
delete utils.BaseTextureCache[baseTexture.textureCacheIds[i]];
return baseTexture.textureCacheIds.length = 0, baseTexture;
}
return null;
}
};
_BaseTexture.defaultOptions = {
/**
* If mipmapping is enabled for texture.
* @type {PIXI.MIPMAP_MODES}
* @default PIXI.MIPMAP_MODES.POW2
*/
mipmap: constants.MIPMAP_MODES.POW2,
/** Anisotropic filtering level of texture */
anisotropicLevel: 0,
/**
* Default scale mode, linear, nearest.
* @type {PIXI.SCALE_MODES}
* @default PIXI.SCALE_MODES.LINEAR
*/
scaleMode: constants.SCALE_MODES.LINEAR,
/**
* Wrap mode for textures.
* @type {PIXI.WRAP_MODES}
* @default PIXI.WRAP_MODES.CLAMP
*/
wrapMode: constants.WRAP_MODES.CLAMP,
/**
* Pre multiply the image alpha
* @type {PIXI.ALPHA_MODES}
* @default PIXI.ALPHA_MODES.UNPACK
*/
alphaMode: constants.ALPHA_MODES.UNPACK,
/**
* GL texture target
* @type {PIXI.TARGETS}
* @default PIXI.TARGETS.TEXTURE_2D
*/
target: constants.TARGETS.TEXTURE_2D,
/**
* GL format type
* @type {PIXI.FORMATS}
* @default PIXI.FORMATS.RGBA
*/
format: constants.FORMATS.RGBA,
/**
* GL data type
* @type {PIXI.TYPES}
* @default PIXI.TYPES.UNSIGNED_BYTE
*/
type: constants.TYPES.UNSIGNED_BYTE
}, /** Global number of the texture batch, used by multi-texture renderers. */
_BaseTexture._globalBatch = 0;
let BaseTexture = _BaseTexture;
exports.BaseTexture = BaseTexture;
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