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@pixi/core

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"use strict"; var BackgroundSystem = require("./background/BackgroundSystem.js"), BatchSystem = require("./batch/BatchSystem.js"), ContextSystem = require("./context/ContextSystem.js"), FilterSystem = require("./filters/FilterSystem.js"), FramebufferSystem = require("./framebuffer/FramebufferSystem.js"), GeometrySystem = require("./geometry/GeometrySystem.js"), MaskSystem = require("./mask/MaskSystem.js"), ScissorSystem = require("./mask/ScissorSystem.js"), StencilSystem = require("./mask/StencilSystem.js"), PluginSystem = require("./plugin/PluginSystem.js"), ProjectionSystem = require("./projection/ProjectionSystem.js"), GenerateTextureSystem = require("./renderTexture/GenerateTextureSystem.js"), RenderTextureSystem = require("./renderTexture/RenderTextureSystem.js"), ShaderSystem = require("./shader/ShaderSystem.js"), StartupSystem = require("./startup/StartupSystem.js"), StateSystem = require("./state/StateSystem.js"), SystemManager = require("./system/SystemManager.js"), TextureGCSystem = require("./textures/TextureGCSystem.js"), TextureSystem = require("./textures/TextureSystem.js"), TransformFeedbackSystem = require("./transformFeedback/TransformFeedbackSystem.js"), ViewSystem = require("./view/ViewSystem.js"); exports.BackgroundSystem = BackgroundSystem.BackgroundSystem; exports.BatchSystem = BatchSystem.BatchSystem; exports.ContextSystem = ContextSystem.ContextSystem; exports.FilterSystem = FilterSystem.FilterSystem; exports.FramebufferSystem = FramebufferSystem.FramebufferSystem; exports.GeometrySystem = GeometrySystem.GeometrySystem; exports.MaskSystem = MaskSystem.MaskSystem; exports.ScissorSystem = ScissorSystem.ScissorSystem; exports.StencilSystem = StencilSystem.StencilSystem; exports.PluginSystem = PluginSystem.PluginSystem; exports.ProjectionSystem = ProjectionSystem.ProjectionSystem; exports.GenerateTextureSystem = GenerateTextureSystem.GenerateTextureSystem; exports.RenderTextureSystem = RenderTextureSystem.RenderTextureSystem; exports.ShaderSystem = ShaderSystem.ShaderSystem; exports.StartupSystem = StartupSystem.StartupSystem; exports.StateSystem = StateSystem.StateSystem; exports.SystemManager = SystemManager.SystemManager; exports.TextureGCSystem = TextureGCSystem.TextureGCSystem; exports.TextureSystem = TextureSystem.TextureSystem; exports.TransformFeedbackSystem = TransformFeedbackSystem.TransformFeedbackSystem; exports.ViewSystem = ViewSystem.ViewSystem; //# sourceMappingURL=systems.js.map