@pixi/core
Version:
Core PixiJS
25 lines (24 loc) • 2.46 kB
JavaScript
var BackgroundSystem = require("./background/BackgroundSystem.js"), BatchSystem = require("./batch/BatchSystem.js"), ContextSystem = require("./context/ContextSystem.js"), FilterSystem = require("./filters/FilterSystem.js"), FramebufferSystem = require("./framebuffer/FramebufferSystem.js"), GeometrySystem = require("./geometry/GeometrySystem.js"), MaskSystem = require("./mask/MaskSystem.js"), ScissorSystem = require("./mask/ScissorSystem.js"), StencilSystem = require("./mask/StencilSystem.js"), PluginSystem = require("./plugin/PluginSystem.js"), ProjectionSystem = require("./projection/ProjectionSystem.js"), GenerateTextureSystem = require("./renderTexture/GenerateTextureSystem.js"), RenderTextureSystem = require("./renderTexture/RenderTextureSystem.js"), ShaderSystem = require("./shader/ShaderSystem.js"), StartupSystem = require("./startup/StartupSystem.js"), StateSystem = require("./state/StateSystem.js"), SystemManager = require("./system/SystemManager.js"), TextureGCSystem = require("./textures/TextureGCSystem.js"), TextureSystem = require("./textures/TextureSystem.js"), TransformFeedbackSystem = require("./transformFeedback/TransformFeedbackSystem.js"), ViewSystem = require("./view/ViewSystem.js");
exports.BackgroundSystem = BackgroundSystem.BackgroundSystem;
exports.BatchSystem = BatchSystem.BatchSystem;
exports.ContextSystem = ContextSystem.ContextSystem;
exports.FilterSystem = FilterSystem.FilterSystem;
exports.FramebufferSystem = FramebufferSystem.FramebufferSystem;
exports.GeometrySystem = GeometrySystem.GeometrySystem;
exports.MaskSystem = MaskSystem.MaskSystem;
exports.ScissorSystem = ScissorSystem.ScissorSystem;
exports.StencilSystem = StencilSystem.StencilSystem;
exports.PluginSystem = PluginSystem.PluginSystem;
exports.ProjectionSystem = ProjectionSystem.ProjectionSystem;
exports.GenerateTextureSystem = GenerateTextureSystem.GenerateTextureSystem;
exports.RenderTextureSystem = RenderTextureSystem.RenderTextureSystem;
exports.ShaderSystem = ShaderSystem.ShaderSystem;
exports.StartupSystem = StartupSystem.StartupSystem;
exports.StateSystem = StateSystem.StateSystem;
exports.SystemManager = SystemManager.SystemManager;
exports.TextureGCSystem = TextureGCSystem.TextureGCSystem;
exports.TextureSystem = TextureSystem.TextureSystem;
exports.TransformFeedbackSystem = TransformFeedbackSystem.TransformFeedbackSystem;
exports.ViewSystem = ViewSystem.ViewSystem;
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