@pixi/core
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Core PixiJS
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{"version":3,"file":"State.mjs","sources":["../../src/state/State.ts"],"sourcesContent":["import { BLEND_MODES } from '@pixi/constants';\n\n/* eslint-disable max-len */\n\nconst BLEND = 0;\nconst OFFSET = 1;\nconst CULLING = 2;\nconst DEPTH_TEST = 3;\nconst WINDING = 4;\nconst DEPTH_MASK = 5;\n\n/**\n * This is a WebGL state, and is is passed to {@link PIXI.StateSystem}.\n *\n * Each mesh rendered may require WebGL to be in a different state.\n * For example you may want different blend mode or to enable polygon offsets\n * @memberof PIXI\n */\nexport class State\n{\n data: number;\n _blendMode: BLEND_MODES;\n _polygonOffset: number;\n\n constructor()\n {\n this.data = 0;\n\n this.blendMode = BLEND_MODES.NORMAL;\n this.polygonOffset = 0;\n\n this.blend = true;\n this.depthMask = true;\n // this.depthTest = true;\n }\n\n /**\n * Activates blending of the computed fragment color values.\n * @default true\n */\n get blend(): boolean\n {\n return !!(this.data & (1 << BLEND));\n }\n\n set blend(value: boolean)\n {\n if (!!(this.data & (1 << BLEND)) !== value)\n {\n this.data ^= (1 << BLEND);\n }\n }\n\n /**\n * Activates adding an offset to depth values of polygon's fragments\n * @default false\n */\n get offsets(): boolean\n {\n return !!(this.data & (1 << OFFSET));\n }\n\n set offsets(value: boolean)\n {\n if (!!(this.data & (1 << OFFSET)) !== value)\n {\n this.data ^= (1 << OFFSET);\n }\n }\n\n /**\n * Activates culling of polygons.\n * @default false\n */\n get culling(): boolean\n {\n return !!(this.data & (1 << CULLING));\n }\n\n set culling(value: boolean)\n {\n if (!!(this.data & (1 << CULLING)) !== value)\n {\n this.data ^= (1 << CULLING);\n }\n }\n\n /**\n * Activates depth comparisons and updates to the depth buffer.\n * @default false\n */\n get depthTest(): boolean\n {\n return !!(this.data & (1 << DEPTH_TEST));\n }\n\n set depthTest(value: boolean)\n {\n if (!!(this.data & (1 << DEPTH_TEST)) !== value)\n {\n this.data ^= (1 << DEPTH_TEST);\n }\n }\n\n /**\n * Enables or disables writing to the depth buffer.\n * @default true\n */\n get depthMask(): boolean\n {\n return !!(this.data & (1 << DEPTH_MASK));\n }\n\n set depthMask(value: boolean)\n {\n if (!!(this.data & (1 << DEPTH_MASK)) !== value)\n {\n this.data ^= (1 << DEPTH_MASK);\n }\n }\n\n /**\n * Specifies whether or not front or back-facing polygons can be culled.\n * @default false\n */\n get clockwiseFrontFace(): boolean\n {\n return !!(this.data & (1 << WINDING));\n }\n\n set clockwiseFrontFace(value: boolean)\n {\n if (!!(this.data & (1 << WINDING)) !== value)\n {\n this.data ^= (1 << WINDING);\n }\n }\n\n /**\n * The blend mode to be applied when this state is set. Apply a value of `PIXI.BLEND_MODES.NORMAL` to reset the blend mode.\n * Setting this mode to anything other than NO_BLEND will automatically switch blending on.\n * @default PIXI.BLEND_MODES.NORMAL\n */\n get blendMode(): BLEND_MODES\n {\n return this._blendMode;\n }\n\n set blendMode(value: BLEND_MODES)\n {\n this.blend = (value !== BLEND_MODES.NONE);\n this._blendMode = value;\n }\n\n /**\n * The polygon offset. Setting this property to anything other than 0 will automatically enable polygon offset fill.\n * @default 0\n */\n get polygonOffset(): number\n {\n return this._polygonOffset;\n }\n\n set polygonOffset(value: number)\n {\n this.offsets = !!value;\n this._polygonOffset = value;\n }\n\n static for2d(): State\n {\n const state = new State();\n\n state.depthTest = false;\n state.blend = true;\n\n return state;\n }\n}\n\nif (process.env.DEBUG)\n{\n State.prototype.toString = function toString(): string\n {\n return `[@pixi/core:State `\n + `blendMode=${this.blendMode} `\n + `clockwiseFrontFace=${this.clockwiseFrontFace} `\n + `culling=${this.culling} `\n + `depthMask=${this.depthMask} `\n + `polygonOffset=${this.polygonOffset}`\n + `]`;\n };\n}\n\n"],"names":[],"mappings":";AAIA,MAAM,QAAQ,GACR,SAAS,GACT,UAAU,GACV,aAAa,GACb,UAAU,GACV,aAAa;AASZ,MAAM,MACb;AAAA,EAKI,cACA;AACI,SAAK,OAAO,GAEZ,KAAK,YAAY,YAAY,QAC7B,KAAK,gBAAgB,GAErB,KAAK,QAAQ,IACb,KAAK,YAAY;AAAA,EAErB;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,QACJ;AACI,WAAO,CAAC,EAAE,KAAK,OAAQ,KAAK;AAAA,EAChC;AAAA,EAEA,IAAI,MAAM,OACV;AACQ,KAAC,EAAE,KAAK,OAAQ,KAAK,WAAY,UAEjC,KAAK,QAAS,KAAK;AAAA,EAE3B;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,UACJ;AACI,WAAO,CAAC,EAAE,KAAK,OAAQ,KAAK;AAAA,EAChC;AAAA,EAEA,IAAI,QAAQ,OACZ;AACQ,KAAC,EAAE,KAAK,OAAQ,KAAK,YAAa,UAElC,KAAK,QAAS,KAAK;AAAA,EAE3B;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,UACJ;AACI,WAAO,CAAC,EAAE,KAAK,OAAQ,KAAK;AAAA,EAChC;AAAA,EAEA,IAAI,QAAQ,OACZ;AACQ,KAAC,EAAE,KAAK,OAAQ,KAAK,aAAc,UAEnC,KAAK,QAAS,KAAK;AAAA,EAE3B;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,YACJ;AACI,WAAO,CAAC,EAAE,KAAK,OAAQ,KAAK;AAAA,EAChC;AAAA,EAEA,IAAI,UAAU,OACd;AACQ,KAAC,EAAE,KAAK,OAAQ,KAAK,gBAAiB,UAEtC,KAAK,QAAS,KAAK;AAAA,EAE3B;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,YACJ;AACI,WAAO,CAAC,EAAE,KAAK,OAAQ,KAAK;AAAA,EAChC;AAAA,EAEA,IAAI,UAAU,OACd;AACQ,KAAC,EAAE,KAAK,OAAQ,KAAK,gBAAiB,UAEtC,KAAK,QAAS,KAAK;AAAA,EAE3B;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,qBACJ;AACI,WAAO,CAAC,EAAE,KAAK,OAAQ,KAAK;AAAA,EAChC;AAAA,EAEA,IAAI,mBAAmB,OACvB;AACQ,KAAC,EAAE,KAAK,OAAQ,KAAK,aAAc,UAEnC,KAAK,QAAS,KAAK;AAAA,EAE3B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,YACJ;AACI,WAAO,KAAK;AAAA,EAChB;AAAA,EAEA,IAAI,UAAU,OACd;AACI,SAAK,QAAS,UAAU,YAAY,MACpC,KAAK,aAAa;AAAA,EACtB;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,gBACJ;AACI,WAAO,KAAK;AAAA,EAChB;AAAA,EAEA,IAAI,cAAc,OAClB;AACI,SAAK,UAAU,CAAC,CAAC,OACjB,KAAK,iBAAiB;AAAA,EAC1B;AAAA,EAEA,OAAO,QACP;AACU,UAAA,QAAQ,IAAI;AAElB,WAAA,MAAM,YAAY,IAClB,MAAM,QAAQ,IAEP;AAAA,EACX;AACJ;AAII,MAAM,UAAU,WAAW,WAC3B;AACI,SAAO,+BACY,KAAK,SAAS,uBACL,KAAK,kBAAkB,YAClC,KAAK,OAAO,cACV,KAAK,SAAS,kBACV,KAAK,aAAa;AAE7C;"}