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@pixi/core

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"use strict"; function logPrettyShaderError(gl, shader) { const shaderSrc = gl.getShaderSource(shader).split(` `).map((line, index) => `${index}: ${line}`), shaderLog = gl.getShaderInfoLog(shader), splitShader = shaderLog.split(` `), dedupe = {}, lineNumbers = splitShader.map((line) => parseFloat(line.replace(/^ERROR\: 0\:([\d]+)\:.*$/, "$1"))).filter((n) => n && !dedupe[n] ? (dedupe[n] = !0, !0) : !1), logArgs = [""]; lineNumbers.forEach((number) => { shaderSrc[number - 1] = `%c${shaderSrc[number - 1]}%c`, logArgs.push("background: #FF0000; color:#FFFFFF; font-size: 10px", "font-size: 10px"); }); const fragmentSourceToLog = shaderSrc.join(` `); logArgs[0] = fragmentSourceToLog, console.error(shaderLog), console.groupCollapsed("click to view full shader code"), console.warn(...logArgs), console.groupEnd(); } function logProgramError(gl, program, vertexShader, fragmentShader) { gl.getProgramParameter(program, gl.LINK_STATUS) || (gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS) || logPrettyShaderError(gl, vertexShader), gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS) || logPrettyShaderError(gl, fragmentShader), console.error("PixiJS Error: Could not initialize shader."), gl.getProgramInfoLog(program) !== "" && console.warn("PixiJS Warning: gl.getProgramInfoLog()", gl.getProgramInfoLog(program))); } exports.logProgramError = logProgramError; //# sourceMappingURL=logProgramError.js.map