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@pixi/core

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{"version":3,"file":"generateUniformsSync.mjs","sources":["../../../src/shader/utils/generateUniformsSync.ts"],"sourcesContent":["import { uniformParsers } from './uniformParsers';\n\nimport type { Dict } from '@pixi/utils';\nimport type { UniformGroup } from '../UniformGroup';\n\nexport type UniformsSyncCallback = (...args: any[]) => void;\n\n// cu = Cached value's uniform data field\n// cv = Cached value\n// v = value to upload\n// ud = uniformData\n// uv = uniformValue\n// l = location\nconst GLSL_TO_SINGLE_SETTERS_CACHED: Dict<string> = {\n\n float: `\n if (cv !== v)\n {\n cu.value = v;\n gl.uniform1f(location, v);\n }`,\n\n vec2: `\n if (cv[0] !== v[0] || cv[1] !== v[1])\n {\n cv[0] = v[0];\n cv[1] = v[1];\n\n gl.uniform2f(location, v[0], v[1])\n }`,\n\n vec3: `\n if (cv[0] !== v[0] || cv[1] !== v[1] || cv[2] !== v[2])\n {\n cv[0] = v[0];\n cv[1] = v[1];\n cv[2] = v[2];\n\n gl.uniform3f(location, v[0], v[1], v[2])\n }`,\n\n vec4: `\n if (cv[0] !== v[0] || cv[1] !== v[1] || cv[2] !== v[2] || cv[3] !== v[3])\n {\n cv[0] = v[0];\n cv[1] = v[1];\n cv[2] = v[2];\n cv[3] = v[3];\n\n gl.uniform4f(location, v[0], v[1], v[2], v[3]);\n }`,\n\n int: `\n if (cv !== v)\n {\n cu.value = v;\n\n gl.uniform1i(location, v);\n }`,\n ivec2: `\n if (cv[0] !== v[0] || cv[1] !== v[1])\n {\n cv[0] = v[0];\n cv[1] = v[1];\n\n gl.uniform2i(location, v[0], v[1]);\n }`,\n ivec3: `\n if (cv[0] !== v[0] || cv[1] !== v[1] || cv[2] !== v[2])\n {\n cv[0] = v[0];\n cv[1] = v[1];\n cv[2] = v[2];\n\n gl.uniform3i(location, v[0], v[1], v[2]);\n }`,\n ivec4: `\n if (cv[0] !== v[0] || cv[1] !== v[1] || cv[2] !== v[2] || cv[3] !== v[3])\n {\n cv[0] = v[0];\n cv[1] = v[1];\n cv[2] = v[2];\n cv[3] = v[3];\n\n gl.uniform4i(location, v[0], v[1], v[2], v[3]);\n }`,\n\n uint: `\n if (cv !== v)\n {\n cu.value = v;\n\n gl.uniform1ui(location, v);\n }`,\n uvec2: `\n if (cv[0] !== v[0] || cv[1] !== v[1])\n {\n cv[0] = v[0];\n cv[1] = v[1];\n\n gl.uniform2ui(location, v[0], v[1]);\n }`,\n uvec3: `\n if (cv[0] !== v[0] || cv[1] !== v[1] || cv[2] !== v[2])\n {\n cv[0] = v[0];\n cv[1] = v[1];\n cv[2] = v[2];\n\n gl.uniform3ui(location, v[0], v[1], v[2]);\n }`,\n uvec4: `\n if (cv[0] !== v[0] || cv[1] !== v[1] || cv[2] !== v[2] || cv[3] !== v[3])\n {\n cv[0] = v[0];\n cv[1] = v[1];\n cv[2] = v[2];\n cv[3] = v[3];\n\n gl.uniform4ui(location, v[0], v[1], v[2], v[3]);\n }`,\n\n bool: `\n if (cv !== v)\n {\n cu.value = v;\n gl.uniform1i(location, v);\n }`,\n bvec2: `\n if (cv[0] != v[0] || cv[1] != v[1])\n {\n cv[0] = v[0];\n cv[1] = v[1];\n\n gl.uniform2i(location, v[0], v[1]);\n }`,\n bvec3: `\n if (cv[0] !== v[0] || cv[1] !== v[1] || cv[2] !== v[2])\n {\n cv[0] = v[0];\n cv[1] = v[1];\n cv[2] = v[2];\n\n gl.uniform3i(location, v[0], v[1], v[2]);\n }`,\n bvec4: `\n if (cv[0] !== v[0] || cv[1] !== v[1] || cv[2] !== v[2] || cv[3] !== v[3])\n {\n cv[0] = v[0];\n cv[1] = v[1];\n cv[2] = v[2];\n cv[3] = v[3];\n\n gl.uniform4i(location, v[0], v[1], v[2], v[3]);\n }`,\n\n mat2: 'gl.uniformMatrix2fv(location, false, v)',\n mat3: 'gl.uniformMatrix3fv(location, false, v)',\n mat4: 'gl.uniformMatrix4fv(location, false, v)',\n\n sampler2D: `\n if (cv !== v)\n {\n cu.value = v;\n\n gl.uniform1i(location, v);\n }`,\n samplerCube: `\n if (cv !== v)\n {\n cu.value = v;\n\n gl.uniform1i(location, v);\n }`,\n sampler2DArray: `\n if (cv !== v)\n {\n cu.value = v;\n\n gl.uniform1i(location, v);\n }`,\n};\n\nconst GLSL_TO_ARRAY_SETTERS: Dict<string> = {\n\n float: `gl.uniform1fv(location, v)`,\n\n vec2: `gl.uniform2fv(location, v)`,\n vec3: `gl.uniform3fv(location, v)`,\n vec4: 'gl.uniform4fv(location, v)',\n\n mat4: 'gl.uniformMatrix4fv(location, false, v)',\n mat3: 'gl.uniformMatrix3fv(location, false, v)',\n mat2: 'gl.uniformMatrix2fv(location, false, v)',\n\n int: 'gl.uniform1iv(location, v)',\n ivec2: 'gl.uniform2iv(location, v)',\n ivec3: 'gl.uniform3iv(location, v)',\n ivec4: 'gl.uniform4iv(location, v)',\n\n uint: 'gl.uniform1uiv(location, v)',\n uvec2: 'gl.uniform2uiv(location, v)',\n uvec3: 'gl.uniform3uiv(location, v)',\n uvec4: 'gl.uniform4uiv(location, v)',\n\n bool: 'gl.uniform1iv(location, v)',\n bvec2: 'gl.uniform2iv(location, v)',\n bvec3: 'gl.uniform3iv(location, v)',\n bvec4: 'gl.uniform4iv(location, v)',\n\n sampler2D: 'gl.uniform1iv(location, v)',\n samplerCube: 'gl.uniform1iv(location, v)',\n sampler2DArray: 'gl.uniform1iv(location, v)',\n};\n\nexport function generateUniformsSync(group: UniformGroup, uniformData: Dict<any>): UniformsSyncCallback\n{\n const funcFragments = [`\n var v = null;\n var cv = null;\n var cu = null;\n var t = 0;\n var gl = renderer.gl;\n `];\n\n for (const i in group.uniforms)\n {\n const data = uniformData[i];\n\n if (!data)\n {\n if (group.uniforms[i]?.group === true) // strict check to desambiguate from Array.group\n {\n if (group.uniforms[i].ubo)\n {\n funcFragments.push(`\n renderer.shader.syncUniformBufferGroup(uv.${i}, '${i}');\n `);\n }\n else\n {\n funcFragments.push(`\n renderer.shader.syncUniformGroup(uv.${i}, syncData);\n `);\n }\n }\n\n continue;\n }\n\n const uniform = group.uniforms[i];\n\n let parsed = false;\n\n for (let j = 0; j < uniformParsers.length; j++)\n {\n if (uniformParsers[j].test(data, uniform))\n {\n funcFragments.push(uniformParsers[j].code(i, uniform));\n parsed = true;\n\n break;\n }\n }\n\n if (!parsed)\n {\n const templateType = data.size === 1 && !data.isArray ? GLSL_TO_SINGLE_SETTERS_CACHED : GLSL_TO_ARRAY_SETTERS;\n const template = templateType[data.type].replace('location', `ud[\"${i}\"].location`);\n\n funcFragments.push(`\n cu = ud[\"${i}\"];\n cv = cu.value;\n v = uv[\"${i}\"];\n ${template};`);\n }\n }\n\n /*\n * the introduction of syncData is to solve an issue where textures in uniform groups are not set correctly\n * the texture count was always starting from 0 in each group. This needs to increment each time a texture is used\n * no matter which group is being used\n *\n */\n // eslint-disable-next-line no-new-func\n return new Function('ud', 'uv', 'renderer', 'syncData', funcFragments.join('\\n')) as UniformsSyncCallback;\n}\n"],"names":[],"mappings":";AAaA,MAAM,gCAA8C;AAAA,EAEhD,OAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOP,MAAM;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASN,MAAM;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUN,MAAM;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWN,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOL,OAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQP,OAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASP,OAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWP,MAAM;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAON,OAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQP,OAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASP,OAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWP,MAAM;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMN,OAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQP,OAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASP,OAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWP,MAAU;AAAA,EACV,MAAU;AAAA,EACV,MAAU;AAAA,EAEV,WAAW;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOX,aAAa;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOb,gBAAgB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAOpB,GAEM,wBAAsC;AAAA,EAExC,OAAU;AAAA,EAEV,MAAU;AAAA,EACV,MAAU;AAAA,EACV,MAAU;AAAA,EAEV,MAAU;AAAA,EACV,MAAU;AAAA,EACV,MAAU;AAAA,EAEV,KAAU;AAAA,EACV,OAAU;AAAA,EACV,OAAU;AAAA,EACV,OAAU;AAAA,EAEV,MAAU;AAAA,EACV,OAAU;AAAA,EACV,OAAU;AAAA,EACV,OAAU;AAAA,EAEV,MAAU;AAAA,EACV,OAAU;AAAA,EACV,OAAU;AAAA,EACV,OAAU;AAAA,EAEV,WAAgB;AAAA,EAChB,aAAgB;AAAA,EAChB,gBAAgB;AACpB;AAEgB,SAAA,qBAAqB,OAAqB,aAC1D;AACI,QAAM,gBAAgB,CAAC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,KAMtB;AAEU,aAAA,KAAK,MAAM,UACtB;AACU,UAAA,OAAO,YAAY,CAAC;AAE1B,QAAI,CAAC,MACL;AACQ,YAAM,SAAS,CAAC,GAAG,UAAU,OAEzB,MAAM,SAAS,CAAC,EAAE,MAElB,cAAc,KAAK;AAAA,oEAC6B,CAAC,MAAM,CAAC;AAAA,qBACvD,IAID,cAAc,KAAK;AAAA,8DACuB,CAAC;AAAA,qBAC1C;AAIT;AAAA,IACJ;AAEM,UAAA,UAAU,MAAM,SAAS,CAAC;AAEhC,QAAI,SAAS;AAEb,aAAS,IAAI,GAAG,IAAI,eAAe,QAAQ;AAEvC,UAAI,eAAe,CAAC,EAAE,KAAK,MAAM,OAAO,GACxC;AACkB,sBAAA,KAAK,eAAe,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,GACrD,SAAS;AAET;AAAA,MACJ;AAGJ,QAAI,CAAC,QACL;AAEI,YAAM,YADe,KAAK,SAAS,KAAK,CAAC,KAAK,UAAU,gCAAgC,uBAC1D,KAAK,IAAI,EAAE,QAAQ,YAAY,OAAO,CAAC,aAAa;AAElF,oBAAc,KAAK;AAAA,uBACR,CAAC;AAAA;AAAA,sBAEF,CAAC;AAAA,cACT,QAAQ,GAAG;AAAA,IACjB;AAAA,EACJ;AASA,SAAO,IAAI,SAAS,MAAM,MAAM,YAAY,YAAY,cAAc,KAAK;AAAA,CAAI,CAAC;AACpF;"}