@pixi/core
Version:
Core PixiJS
17 lines (13 loc) • 374 B
JavaScript
var defaultVertex = `attribute vec2 aVertexPosition;
attribute vec2 aTextureCoord;
uniform mat3 projectionMatrix;
varying vec2 vTextureCoord;
void main(void){
gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
vTextureCoord = aTextureCoord;
}
`;
export {
defaultVertex as default
};
//# sourceMappingURL=defaultProgram.vert.mjs.map