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@pixi/core

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import { MSAA_QUALITY } from '@pixi/constants'; import { RenderTexture } from './RenderTexture'; import type { ISize } from '@pixi/math'; import type { IBaseTextureOptions } from '../textures/BaseTexture'; /** * Texture pool, used by FilterSystem and plugins. * * Stores collection of temporary pow2 or screen-sized renderTextures * * If you use custom RenderTexturePool for your filters, you can use methods * `getFilterTexture` and `returnFilterTexture` same as in * @memberof PIXI */ export declare class RenderTexturePool { textureOptions: IBaseTextureOptions; /** * Allow renderTextures of the same size as screen, not just pow2 * * Automatically sets to true after `setScreenSize` * @default false */ enableFullScreen: boolean; texturePool: { [x in string | number]: RenderTexture[]; }; private _pixelsWidth; private _pixelsHeight; /** * @param textureOptions - options that will be passed to BaseRenderTexture constructor * @param {PIXI.SCALE_MODES} [textureOptions.scaleMode] - See {@link PIXI.SCALE_MODES} for possible values. */ constructor(textureOptions?: IBaseTextureOptions); /** * Creates texture with params that were specified in pool constructor. * @param realWidth - Width of texture in pixels. * @param realHeight - Height of texture in pixels. * @param multisample - Number of samples of the framebuffer. */ createTexture(realWidth: number, realHeight: number, multisample?: MSAA_QUALITY): RenderTexture; /** * Gets a Power-of-Two render texture or fullScreen texture * @param minWidth - The minimum width of the render texture. * @param minHeight - The minimum height of the render texture. * @param resolution - The resolution of the render texture. * @param multisample - Number of samples of the render texture. * @returns The new render texture. */ getOptimalTexture(minWidth: number, minHeight: number, resolution?: number, multisample?: MSAA_QUALITY): RenderTexture; /** * Gets extra texture of the same size as input renderTexture * * `getFilterTexture(input, 0.5)` or `getFilterTexture(0.5, input)` * @param input - renderTexture from which size and resolution will be copied * @param resolution - override resolution of the renderTexture * It overrides, it does not multiply * @param multisample - number of samples of the renderTexture */ getFilterTexture(input: RenderTexture, resolution?: number, multisample?: MSAA_QUALITY): RenderTexture; /** * Place a render texture back into the pool. * @param renderTexture - The renderTexture to free */ returnTexture(renderTexture: RenderTexture): void; /** * Alias for returnTexture, to be compliant with FilterSystem interface. * @param renderTexture - The renderTexture to free */ returnFilterTexture(renderTexture: RenderTexture): void; /** * Clears the pool. * @param destroyTextures - Destroy all stored textures. */ clear(destroyTextures?: boolean): void; /** * If screen size was changed, drops all screen-sized textures, * sets new screen size, sets `enableFullScreen` to true * * Size is measured in pixels, `renderer.view` can be passed here, not `renderer.screen` * @param size - Initial size of screen. */ setScreenSize(size: ISize): void; /** * Key that is used to store fullscreen renderTextures in a pool * @readonly */ static SCREEN_KEY: number; }