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@pixi/core

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"use strict"; var constants = require("@pixi/constants"), extensions = require("@pixi/extensions"), SpriteMaskFilter = require("../filters/spriteMask/SpriteMaskFilter.js"), MaskData = require("./MaskData.js"); class MaskSystem { /** * @param renderer - The renderer this System works for. */ constructor(renderer) { this.renderer = renderer, this.enableScissor = !0, this.alphaMaskPool = [], this.maskDataPool = [], this.maskStack = [], this.alphaMaskIndex = 0; } /** * Changes the mask stack that is used by this System. * @param maskStack - The mask stack */ setMaskStack(maskStack) { this.maskStack = maskStack, this.renderer.scissor.setMaskStack(maskStack), this.renderer.stencil.setMaskStack(maskStack); } /** * Enables the mask and appends it to the current mask stack. * * NOTE: The batch renderer should be flushed beforehand to prevent pending renders from being masked. * @param {PIXI.DisplayObject} target - Display Object to push the mask to * @param {PIXI.MaskData|PIXI.Sprite|PIXI.Graphics|PIXI.DisplayObject} maskDataOrTarget - The masking data. */ push(target, maskDataOrTarget) { let maskData = maskDataOrTarget; if (!maskData.isMaskData) { const d = this.maskDataPool.pop() || new MaskData.MaskData(); d.pooled = !0, d.maskObject = maskDataOrTarget, maskData = d; } const maskAbove = this.maskStack.length !== 0 ? this.maskStack[this.maskStack.length - 1] : null; if (maskData.copyCountersOrReset(maskAbove), maskData._colorMask = maskAbove ? maskAbove._colorMask : 15, maskData.autoDetect && this.detect(maskData), maskData._target = target, maskData.type !== constants.MASK_TYPES.SPRITE && this.maskStack.push(maskData), maskData.enabled) switch (maskData.type) { case constants.MASK_TYPES.SCISSOR: this.renderer.scissor.push(maskData); break; case constants.MASK_TYPES.STENCIL: this.renderer.stencil.push(maskData); break; case constants.MASK_TYPES.SPRITE: maskData.copyCountersOrReset(null), this.pushSpriteMask(maskData); break; case constants.MASK_TYPES.COLOR: this.pushColorMask(maskData); break; default: break; } maskData.type === constants.MASK_TYPES.SPRITE && this.maskStack.push(maskData); } /** * Removes the last mask from the mask stack and doesn't return it. * * NOTE: The batch renderer should be flushed beforehand to render the masked contents before the mask is removed. * @param {PIXI.IMaskTarget} target - Display Object to pop the mask from */ pop(target) { const maskData = this.maskStack.pop(); if (!(!maskData || maskData._target !== target)) { if (maskData.enabled) switch (maskData.type) { case constants.MASK_TYPES.SCISSOR: this.renderer.scissor.pop(maskData); break; case constants.MASK_TYPES.STENCIL: this.renderer.stencil.pop(maskData.maskObject); break; case constants.MASK_TYPES.SPRITE: this.popSpriteMask(maskData); break; case constants.MASK_TYPES.COLOR: this.popColorMask(maskData); break; default: break; } if (maskData.reset(), maskData.pooled && this.maskDataPool.push(maskData), this.maskStack.length !== 0) { const maskCurrent = this.maskStack[this.maskStack.length - 1]; maskCurrent.type === constants.MASK_TYPES.SPRITE && maskCurrent._filters && (maskCurrent._filters[0].maskSprite = maskCurrent.maskObject); } } } /** * Sets type of MaskData based on its maskObject. * @param maskData */ detect(maskData) { const maskObject = maskData.maskObject; maskObject ? maskObject.isSprite ? maskData.type = constants.MASK_TYPES.SPRITE : this.enableScissor && this.renderer.scissor.testScissor(maskData) ? maskData.type = constants.MASK_TYPES.SCISSOR : maskData.type = constants.MASK_TYPES.STENCIL : maskData.type = constants.MASK_TYPES.COLOR; } /** * Applies the Mask and adds it to the current filter stack. * @param maskData - Sprite to be used as the mask. */ pushSpriteMask(maskData) { const { maskObject } = maskData, target = maskData._target; let alphaMaskFilter = maskData._filters; alphaMaskFilter || (alphaMaskFilter = this.alphaMaskPool[this.alphaMaskIndex], alphaMaskFilter || (alphaMaskFilter = this.alphaMaskPool[this.alphaMaskIndex] = [new SpriteMaskFilter.SpriteMaskFilter()])), alphaMaskFilter[0].resolution = maskData.resolution, alphaMaskFilter[0].multisample = maskData.multisample, alphaMaskFilter[0].maskSprite = maskObject; const stashFilterArea = target.filterArea; target.filterArea = maskObject.getBounds(!0), this.renderer.filter.push(target, alphaMaskFilter), target.filterArea = stashFilterArea, maskData._filters || this.alphaMaskIndex++; } /** * Removes the last filter from the filter stack and doesn't return it. * @param maskData - Sprite to be used as the mask. */ popSpriteMask(maskData) { this.renderer.filter.pop(), maskData._filters ? maskData._filters[0].maskSprite = null : (this.alphaMaskIndex--, this.alphaMaskPool[this.alphaMaskIndex][0].maskSprite = null); } /** * Pushes the color mask. * @param maskData - The mask data */ pushColorMask(maskData) { const currColorMask = maskData._colorMask, nextColorMask = maskData._colorMask = currColorMask & maskData.colorMask; nextColorMask !== currColorMask && this.renderer.gl.colorMask( (nextColorMask & 1) !== 0, (nextColorMask & 2) !== 0, (nextColorMask & 4) !== 0, (nextColorMask & 8) !== 0 ); } /** * Pops the color mask. * @param maskData - The mask data */ popColorMask(maskData) { const currColorMask = maskData._colorMask, nextColorMask = this.maskStack.length > 0 ? this.maskStack[this.maskStack.length - 1]._colorMask : 15; nextColorMask !== currColorMask && this.renderer.gl.colorMask( (nextColorMask & 1) !== 0, (nextColorMask & 2) !== 0, (nextColorMask & 4) !== 0, (nextColorMask & 8) !== 0 ); } destroy() { this.renderer = null; } } MaskSystem.extension = { type: extensions.ExtensionType.RendererSystem, name: "mask" }; extensions.extensions.add(MaskSystem); exports.MaskSystem = MaskSystem; //# sourceMappingURL=MaskSystem.js.map