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@pixi/core

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import "./settings.mjs"; export * from "@pixi/color"; export * from "@pixi/constants"; export * from "@pixi/extensions"; export * from "@pixi/math"; export * from "@pixi/runner"; export * from "@pixi/settings"; export * from "@pixi/ticker"; import * as utils$1 from "@pixi/utils"; import { autoDetectRenderer } from "./autoDetectRenderer.mjs"; import { BackgroundSystem } from "./background/BackgroundSystem.mjs"; import { BatchDrawCall } from "./batch/BatchDrawCall.mjs"; import { BatchGeometry } from "./batch/BatchGeometry.mjs"; import { BatchRenderer } from "./batch/BatchRenderer.mjs"; import { BatchShaderGenerator } from "./batch/BatchShaderGenerator.mjs"; import { BatchSystem } from "./batch/BatchSystem.mjs"; import { BatchTextureArray } from "./batch/BatchTextureArray.mjs"; import { ObjectRenderer } from "./batch/ObjectRenderer.mjs"; import { ContextSystem } from "./context/ContextSystem.mjs"; import { Filter } from "./filters/Filter.mjs"; import { FilterState } from "./filters/FilterState.mjs"; import { FilterSystem } from "./filters/FilterSystem.mjs"; import "./filters/IFilterTarget.mjs"; import { SpriteMaskFilter } from "./filters/spriteMask/SpriteMaskFilter.mjs"; import { defaultFilterVertex, defaultVertex } from "./fragments/index.mjs"; import { Framebuffer } from "./framebuffer/Framebuffer.mjs"; import { FramebufferSystem } from "./framebuffer/FramebufferSystem.mjs"; import { GLFramebuffer } from "./framebuffer/GLFramebuffer.mjs"; import { MultisampleSystem } from "./framebuffer/MultisampleSystem.mjs"; import { Attribute } from "./geometry/Attribute.mjs"; import { Buffer } from "./geometry/Buffer.mjs"; import { BufferSystem } from "./geometry/BufferSystem.mjs"; import { Geometry } from "./geometry/Geometry.mjs"; import { GeometrySystem } from "./geometry/GeometrySystem.mjs"; import { ViewableBuffer } from "./geometry/ViewableBuffer.mjs"; import "./IRenderer.mjs"; import { MaskData } from "./mask/MaskData.mjs"; import { MaskSystem } from "./mask/MaskSystem.mjs"; import { ScissorSystem } from "./mask/ScissorSystem.mjs"; import { StencilSystem } from "./mask/StencilSystem.mjs"; import { PluginSystem } from "./plugin/PluginSystem.mjs"; import { ProjectionSystem } from "./projection/ProjectionSystem.mjs"; import { ObjectRendererSystem } from "./render/ObjectRendererSystem.mjs"; import { Renderer } from "./Renderer.mjs"; import { BaseRenderTexture } from "./renderTexture/BaseRenderTexture.mjs"; import { GenerateTextureSystem } from "./renderTexture/GenerateTextureSystem.mjs"; import { RenderTexture } from "./renderTexture/RenderTexture.mjs"; import { RenderTexturePool } from "./renderTexture/RenderTexturePool.mjs"; import { RenderTextureSystem } from "./renderTexture/RenderTextureSystem.mjs"; import { GLProgram, IGLUniformData } from "./shader/GLProgram.mjs"; import { Program } from "./shader/Program.mjs"; import { Shader } from "./shader/Shader.mjs"; import { ShaderSystem } from "./shader/ShaderSystem.mjs"; import { UniformGroup } from "./shader/UniformGroup.mjs"; import { checkMaxIfStatementsInShader } from "./shader/utils/checkMaxIfStatementsInShader.mjs"; import { generateProgram } from "./shader/utils/generateProgram.mjs"; import { createUBOElements, generateUniformBufferSync, getUBOData } from "./shader/utils/generateUniformBufferSync.mjs"; import { getTestContext } from "./shader/utils/getTestContext.mjs"; import { uniformParsers } from "./shader/utils/uniformParsers.mjs"; import { unsafeEvalSupported } from "./shader/utils/unsafeEvalSupported.mjs"; import { StartupSystem } from "./startup/StartupSystem.mjs"; import { State } from "./state/State.mjs"; import { StateSystem } from "./state/StateSystem.mjs"; import "./system/ISystem.mjs"; import "./systems.mjs"; import { BaseTexture } from "./textures/BaseTexture.mjs"; import { GLTexture } from "./textures/GLTexture.mjs"; import "./textures/resources/index.mjs"; import { Texture } from "./textures/Texture.mjs"; import { TextureGCSystem } from "./textures/TextureGCSystem.mjs"; import { TextureMatrix } from "./textures/TextureMatrix.mjs"; import { TextureSystem } from "./textures/TextureSystem.mjs"; import { TextureUvs } from "./textures/TextureUvs.mjs"; import { TransformFeedback } from "./transformFeedback/TransformFeedback.mjs"; import { TransformFeedbackSystem } from "./transformFeedback/TransformFeedbackSystem.mjs"; import { Quad } from "./utils/Quad.mjs"; import { QuadUv } from "./utils/QuadUv.mjs"; import { ViewSystem } from "./view/ViewSystem.mjs"; import { SystemManager } from "./system/SystemManager.mjs"; import { BaseImageResource } from "./textures/resources/BaseImageResource.mjs"; import { Resource } from "./textures/resources/Resource.mjs"; import { AbstractMultiResource } from "./textures/resources/AbstractMultiResource.mjs"; import { ArrayResource } from "./textures/resources/ArrayResource.mjs"; import { INSTALLED, autoDetectResource } from "./textures/resources/autoDetectResource.mjs"; import { BufferResource } from "./textures/resources/BufferResource.mjs"; import { CanvasResource } from "./textures/resources/CanvasResource.mjs"; import { CubeResource } from "./textures/resources/CubeResource.mjs"; import { ImageBitmapResource } from "./textures/resources/ImageBitmapResource.mjs"; import { ImageResource } from "./textures/resources/ImageResource.mjs"; import { SVGResource } from "./textures/resources/SVGResource.mjs"; import { VideoResource } from "./textures/resources/VideoResource.mjs"; const VERSION = "7.4.2"; export { AbstractMultiResource, ArrayResource, Attribute, BackgroundSystem, BaseImageResource, BaseRenderTexture, BaseTexture, BatchDrawCall, BatchGeometry, BatchRenderer, BatchShaderGenerator, BatchSystem, BatchTextureArray, Buffer, BufferResource, BufferSystem, CanvasResource, ContextSystem, CubeResource, Filter, FilterState, FilterSystem, Framebuffer, FramebufferSystem, GLFramebuffer, GLProgram, GLTexture, GenerateTextureSystem, Geometry, GeometrySystem, IGLUniformData, INSTALLED, ImageBitmapResource, ImageResource, MaskData, MaskSystem, MultisampleSystem, ObjectRenderer, ObjectRendererSystem, PluginSystem, Program, ProjectionSystem, Quad, QuadUv, RenderTexture, RenderTexturePool, RenderTextureSystem, Renderer, Resource, SVGResource, ScissorSystem, Shader, ShaderSystem, SpriteMaskFilter, StartupSystem, State, StateSystem, StencilSystem, SystemManager, Texture, TextureGCSystem, TextureMatrix, TextureSystem, TextureUvs, TransformFeedback, TransformFeedbackSystem, UniformGroup, VERSION, VideoResource, ViewSystem, ViewableBuffer, autoDetectRenderer, autoDetectResource, checkMaxIfStatementsInShader, createUBOElements, defaultFilterVertex, defaultVertex, generateProgram, generateUniformBufferSync, getTestContext, getUBOData, uniformParsers, unsafeEvalSupported, utils$1 as utils }; //# sourceMappingURL=index.mjs.map