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@pixi/core

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"use strict"; require("./settings.js"); var color = require("@pixi/color"), constants = require("@pixi/constants"), extensions = require("@pixi/extensions"), math = require("@pixi/math"), runner = require("@pixi/runner"), settings = require("@pixi/settings"), ticker = require("@pixi/ticker"), utils$1 = require("@pixi/utils"), autoDetectRenderer = require("./autoDetectRenderer.js"), BackgroundSystem = require("./background/BackgroundSystem.js"), BatchDrawCall = require("./batch/BatchDrawCall.js"), BatchGeometry = require("./batch/BatchGeometry.js"), BatchRenderer = require("./batch/BatchRenderer.js"), BatchShaderGenerator = require("./batch/BatchShaderGenerator.js"), BatchSystem = require("./batch/BatchSystem.js"), BatchTextureArray = require("./batch/BatchTextureArray.js"), ObjectRenderer = require("./batch/ObjectRenderer.js"), ContextSystem = require("./context/ContextSystem.js"), Filter = require("./filters/Filter.js"), FilterState = require("./filters/FilterState.js"), FilterSystem = require("./filters/FilterSystem.js"); require("./filters/IFilterTarget.js"); var SpriteMaskFilter = require("./filters/spriteMask/SpriteMaskFilter.js"), index = require("./fragments/index.js"), Framebuffer = require("./framebuffer/Framebuffer.js"), FramebufferSystem = require("./framebuffer/FramebufferSystem.js"), GLFramebuffer = require("./framebuffer/GLFramebuffer.js"), MultisampleSystem = require("./framebuffer/MultisampleSystem.js"), Attribute = require("./geometry/Attribute.js"), Buffer = require("./geometry/Buffer.js"), BufferSystem = require("./geometry/BufferSystem.js"), Geometry = require("./geometry/Geometry.js"), GeometrySystem = require("./geometry/GeometrySystem.js"), ViewableBuffer = require("./geometry/ViewableBuffer.js"); require("./IRenderer.js"); var MaskData = require("./mask/MaskData.js"), MaskSystem = require("./mask/MaskSystem.js"), ScissorSystem = require("./mask/ScissorSystem.js"), StencilSystem = require("./mask/StencilSystem.js"), PluginSystem = require("./plugin/PluginSystem.js"), ProjectionSystem = require("./projection/ProjectionSystem.js"), ObjectRendererSystem = require("./render/ObjectRendererSystem.js"), Renderer = require("./Renderer.js"), BaseRenderTexture = require("./renderTexture/BaseRenderTexture.js"), GenerateTextureSystem = require("./renderTexture/GenerateTextureSystem.js"), RenderTexture = require("./renderTexture/RenderTexture.js"), RenderTexturePool = require("./renderTexture/RenderTexturePool.js"), RenderTextureSystem = require("./renderTexture/RenderTextureSystem.js"), GLProgram = require("./shader/GLProgram.js"), Program = require("./shader/Program.js"), Shader = require("./shader/Shader.js"), ShaderSystem = require("./shader/ShaderSystem.js"), UniformGroup = require("./shader/UniformGroup.js"), checkMaxIfStatementsInShader = require("./shader/utils/checkMaxIfStatementsInShader.js"), generateProgram = require("./shader/utils/generateProgram.js"), generateUniformBufferSync = require("./shader/utils/generateUniformBufferSync.js"), getTestContext = require("./shader/utils/getTestContext.js"), uniformParsers = require("./shader/utils/uniformParsers.js"), unsafeEvalSupported = require("./shader/utils/unsafeEvalSupported.js"), StartupSystem = require("./startup/StartupSystem.js"), State = require("./state/State.js"), StateSystem = require("./state/StateSystem.js"); require("./system/ISystem.js"); require("./systems.js"); var BaseTexture = require("./textures/BaseTexture.js"), GLTexture = require("./textures/GLTexture.js"); require("./textures/resources/index.js"); var Texture = require("./textures/Texture.js"), TextureGCSystem = require("./textures/TextureGCSystem.js"), TextureMatrix = require("./textures/TextureMatrix.js"), TextureSystem = require("./textures/TextureSystem.js"), TextureUvs = require("./textures/TextureUvs.js"), TransformFeedback = require("./transformFeedback/TransformFeedback.js"), TransformFeedbackSystem = require("./transformFeedback/TransformFeedbackSystem.js"), Quad = require("./utils/Quad.js"), QuadUv = require("./utils/QuadUv.js"), ViewSystem = require("./view/ViewSystem.js"), SystemManager = require("./system/SystemManager.js"), BaseImageResource = require("./textures/resources/BaseImageResource.js"), Resource = require("./textures/resources/Resource.js"), AbstractMultiResource = require("./textures/resources/AbstractMultiResource.js"), ArrayResource = require("./textures/resources/ArrayResource.js"), autoDetectResource = require("./textures/resources/autoDetectResource.js"), BufferResource = require("./textures/resources/BufferResource.js"), CanvasResource = require("./textures/resources/CanvasResource.js"), CubeResource = require("./textures/resources/CubeResource.js"), ImageBitmapResource = require("./textures/resources/ImageBitmapResource.js"), ImageResource = require("./textures/resources/ImageResource.js"), SVGResource = require("./textures/resources/SVGResource.js"), VideoResource = require("./textures/resources/VideoResource.js"); function _interopNamespaceDefault(e) { var n = /* @__PURE__ */ Object.create(null); return e && Object.keys(e).forEach(function(k) { if (k !== "default") { var d = Object.getOwnPropertyDescriptor(e, k); Object.defineProperty(n, k, d.get ? d : { enumerable: !0, get: function() { return e[k]; } }); } }), n.default = e, n; } var utils__namespace = /* @__PURE__ */ _interopNamespaceDefault(utils$1); const VERSION = "7.4.2"; exports.utils = utils__namespace; exports.autoDetectRenderer = autoDetectRenderer.autoDetectRenderer; exports.BackgroundSystem = BackgroundSystem.BackgroundSystem; exports.BatchDrawCall = BatchDrawCall.BatchDrawCall; exports.BatchGeometry = BatchGeometry.BatchGeometry; exports.BatchRenderer = BatchRenderer.BatchRenderer; exports.BatchShaderGenerator = BatchShaderGenerator.BatchShaderGenerator; exports.BatchSystem = BatchSystem.BatchSystem; exports.BatchTextureArray = BatchTextureArray.BatchTextureArray; exports.ObjectRenderer = ObjectRenderer.ObjectRenderer; exports.ContextSystem = ContextSystem.ContextSystem; exports.Filter = Filter.Filter; exports.FilterState = FilterState.FilterState; exports.FilterSystem = FilterSystem.FilterSystem; exports.SpriteMaskFilter = SpriteMaskFilter.SpriteMaskFilter; exports.defaultFilterVertex = index.defaultFilterVertex; exports.defaultVertex = index.defaultVertex; exports.Framebuffer = Framebuffer.Framebuffer; exports.FramebufferSystem = FramebufferSystem.FramebufferSystem; exports.GLFramebuffer = GLFramebuffer.GLFramebuffer; exports.MultisampleSystem = MultisampleSystem.MultisampleSystem; exports.Attribute = Attribute.Attribute; exports.Buffer = Buffer.Buffer; exports.BufferSystem = BufferSystem.BufferSystem; exports.Geometry = Geometry.Geometry; exports.GeometrySystem = GeometrySystem.GeometrySystem; exports.ViewableBuffer = ViewableBuffer.ViewableBuffer; exports.MaskData = MaskData.MaskData; exports.MaskSystem = MaskSystem.MaskSystem; exports.ScissorSystem = ScissorSystem.ScissorSystem; exports.StencilSystem = StencilSystem.StencilSystem; exports.PluginSystem = PluginSystem.PluginSystem; exports.ProjectionSystem = ProjectionSystem.ProjectionSystem; exports.ObjectRendererSystem = ObjectRendererSystem.ObjectRendererSystem; exports.Renderer = Renderer.Renderer; exports.BaseRenderTexture = BaseRenderTexture.BaseRenderTexture; exports.GenerateTextureSystem = GenerateTextureSystem.GenerateTextureSystem; exports.RenderTexture = RenderTexture.RenderTexture; exports.RenderTexturePool = RenderTexturePool.RenderTexturePool; exports.RenderTextureSystem = RenderTextureSystem.RenderTextureSystem; exports.GLProgram = GLProgram.GLProgram; exports.IGLUniformData = GLProgram.IGLUniformData; exports.Program = Program.Program; exports.Shader = Shader.Shader; exports.ShaderSystem = ShaderSystem.ShaderSystem; exports.UniformGroup = UniformGroup.UniformGroup; exports.checkMaxIfStatementsInShader = checkMaxIfStatementsInShader.checkMaxIfStatementsInShader; exports.generateProgram = generateProgram.generateProgram; exports.createUBOElements = generateUniformBufferSync.createUBOElements; exports.generateUniformBufferSync = generateUniformBufferSync.generateUniformBufferSync; exports.getUBOData = generateUniformBufferSync.getUBOData; exports.getTestContext = getTestContext.getTestContext; exports.uniformParsers = uniformParsers.uniformParsers; exports.unsafeEvalSupported = unsafeEvalSupported.unsafeEvalSupported; exports.StartupSystem = StartupSystem.StartupSystem; exports.State = State.State; exports.StateSystem = StateSystem.StateSystem; exports.BaseTexture = BaseTexture.BaseTexture; exports.GLTexture = GLTexture.GLTexture; exports.Texture = Texture.Texture; exports.TextureGCSystem = TextureGCSystem.TextureGCSystem; exports.TextureMatrix = TextureMatrix.TextureMatrix; exports.TextureSystem = TextureSystem.TextureSystem; exports.TextureUvs = TextureUvs.TextureUvs; exports.TransformFeedback = TransformFeedback.TransformFeedback; exports.TransformFeedbackSystem = TransformFeedbackSystem.TransformFeedbackSystem; exports.Quad = Quad.Quad; exports.QuadUv = QuadUv.QuadUv; exports.ViewSystem = ViewSystem.ViewSystem; exports.SystemManager = SystemManager.SystemManager; exports.BaseImageResource = BaseImageResource.BaseImageResource; exports.Resource = Resource.Resource; exports.AbstractMultiResource = AbstractMultiResource.AbstractMultiResource; exports.ArrayResource = ArrayResource.ArrayResource; exports.INSTALLED = autoDetectResource.INSTALLED; exports.autoDetectResource = autoDetectResource.autoDetectResource; exports.BufferResource = BufferResource.BufferResource; exports.CanvasResource = CanvasResource.CanvasResource; exports.CubeResource = CubeResource.CubeResource; exports.ImageBitmapResource = ImageBitmapResource.ImageBitmapResource; exports.ImageResource = ImageResource.ImageResource; exports.SVGResource = SVGResource.SVGResource; exports.VideoResource = VideoResource.VideoResource; exports.VERSION = VERSION; Object.keys(color).forEach(function(k) { k !== "default" && !Object.prototype.hasOwnProperty.call(exports, k) && Object.defineProperty(exports, k, { enumerable: !0, get: function() { return color[k]; } }); }); Object.keys(constants).forEach(function(k) { k !== "default" && !Object.prototype.hasOwnProperty.call(exports, k) && Object.defineProperty(exports, k, { enumerable: !0, get: function() { return constants[k]; } }); }); Object.keys(extensions).forEach(function(k) { k !== "default" && !Object.prototype.hasOwnProperty.call(exports, k) && Object.defineProperty(exports, k, { enumerable: !0, get: function() { return extensions[k]; } }); }); Object.keys(math).forEach(function(k) { k !== "default" && !Object.prototype.hasOwnProperty.call(exports, k) && Object.defineProperty(exports, k, { enumerable: !0, get: function() { return math[k]; } }); }); Object.keys(runner).forEach(function(k) { k !== "default" && !Object.prototype.hasOwnProperty.call(exports, k) && Object.defineProperty(exports, k, { enumerable: !0, get: function() { return runner[k]; } }); }); Object.keys(settings).forEach(function(k) { k !== "default" && !Object.prototype.hasOwnProperty.call(exports, k) && Object.defineProperty(exports, k, { enumerable: !0, get: function() { return settings[k]; } }); }); Object.keys(ticker).forEach(function(k) { k !== "default" && !Object.prototype.hasOwnProperty.call(exports, k) && Object.defineProperty(exports, k, { enumerable: !0, get: function() { return ticker[k]; } }); }); //# sourceMappingURL=index.js.map