@pixi/core
Version:
Core PixiJS
178 lines (177 loc) • 7.8 kB
JavaScript
"use strict";
var constants = require("@pixi/constants"), extensions = require("@pixi/extensions"), settings = require("@pixi/settings");
let CONTEXT_UID_COUNTER = 0;
class ContextSystem {
/** @param renderer - The renderer this System works for. */
constructor(renderer) {
this.renderer = renderer, this.webGLVersion = 1, this.extensions = {}, this.supports = {
uint32Indices: !1
}, this.handleContextLost = this.handleContextLost.bind(this), this.handleContextRestored = this.handleContextRestored.bind(this);
}
/**
* `true` if the context is lost
* @readonly
*/
get isLost() {
return !this.gl || this.gl.isContextLost();
}
/**
* Handles the context change event.
* @param {WebGLRenderingContext} gl - New WebGL context.
*/
contextChange(gl) {
this.gl = gl, this.renderer.gl = gl, this.renderer.CONTEXT_UID = CONTEXT_UID_COUNTER++;
}
init(options) {
if (options.context)
this.initFromContext(options.context);
else {
const alpha = this.renderer.background.alpha < 1, premultipliedAlpha = options.premultipliedAlpha;
this.preserveDrawingBuffer = options.preserveDrawingBuffer, this.useContextAlpha = options.useContextAlpha, this.powerPreference = options.powerPreference, this.initFromOptions({
alpha,
premultipliedAlpha,
antialias: options.antialias,
stencil: !0,
preserveDrawingBuffer: options.preserveDrawingBuffer,
powerPreference: options.powerPreference
});
}
}
/**
* Initializes the context.
* @protected
* @param {WebGLRenderingContext} gl - WebGL context
*/
initFromContext(gl) {
this.gl = gl, this.validateContext(gl), this.renderer.gl = gl, this.renderer.CONTEXT_UID = CONTEXT_UID_COUNTER++, this.renderer.runners.contextChange.emit(gl);
const view = this.renderer.view;
view.addEventListener !== void 0 && (view.addEventListener("webglcontextlost", this.handleContextLost, !1), view.addEventListener("webglcontextrestored", this.handleContextRestored, !1));
}
/**
* Initialize from context options
* @protected
* @see https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/getContext
* @param {object} options - context attributes
*/
initFromOptions(options) {
const gl = this.createContext(this.renderer.view, options);
this.initFromContext(gl);
}
/**
* Helper class to create a WebGL Context
* @param canvas - the canvas element that we will get the context from
* @param options - An options object that gets passed in to the canvas element containing the
* context attributes
* @see https://developer.mozilla.org/en/docs/Web/API/HTMLCanvasElement/getContext
* @returns {WebGLRenderingContext} the WebGL context
*/
createContext(canvas, options) {
let gl;
if (settings.settings.PREFER_ENV >= constants.ENV.WEBGL2 && (gl = canvas.getContext("webgl2", options)), gl)
this.webGLVersion = 2;
else if (this.webGLVersion = 1, gl = canvas.getContext("webgl", options) || canvas.getContext("experimental-webgl", options), !gl)
throw new Error("This browser does not support WebGL. Try using the canvas renderer");
return this.gl = gl, this.getExtensions(), this.gl;
}
/** Auto-populate the {@link PIXI.ContextSystem.extensions extensions}. */
getExtensions() {
const { gl } = this, common = {
loseContext: gl.getExtension("WEBGL_lose_context"),
anisotropicFiltering: gl.getExtension("EXT_texture_filter_anisotropic"),
floatTextureLinear: gl.getExtension("OES_texture_float_linear"),
s3tc: gl.getExtension("WEBGL_compressed_texture_s3tc"),
s3tc_sRGB: gl.getExtension("WEBGL_compressed_texture_s3tc_srgb"),
// eslint-disable-line camelcase
etc: gl.getExtension("WEBGL_compressed_texture_etc"),
etc1: gl.getExtension("WEBGL_compressed_texture_etc1"),
pvrtc: gl.getExtension("WEBGL_compressed_texture_pvrtc") || gl.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc"),
atc: gl.getExtension("WEBGL_compressed_texture_atc"),
astc: gl.getExtension("WEBGL_compressed_texture_astc"),
bptc: gl.getExtension("EXT_texture_compression_bptc")
};
this.webGLVersion === 1 ? Object.assign(this.extensions, common, {
drawBuffers: gl.getExtension("WEBGL_draw_buffers"),
depthTexture: gl.getExtension("WEBGL_depth_texture"),
vertexArrayObject: gl.getExtension("OES_vertex_array_object") || gl.getExtension("MOZ_OES_vertex_array_object") || gl.getExtension("WEBKIT_OES_vertex_array_object"),
uint32ElementIndex: gl.getExtension("OES_element_index_uint"),
// Floats and half-floats
floatTexture: gl.getExtension("OES_texture_float"),
floatTextureLinear: gl.getExtension("OES_texture_float_linear"),
textureHalfFloat: gl.getExtension("OES_texture_half_float"),
textureHalfFloatLinear: gl.getExtension("OES_texture_half_float_linear")
}) : this.webGLVersion === 2 && Object.assign(this.extensions, common, {
// Floats and half-floats
colorBufferFloat: gl.getExtension("EXT_color_buffer_float")
});
}
/**
* Handles a lost webgl context
* @param {WebGLContextEvent} event - The context lost event.
*/
handleContextLost(event) {
event.preventDefault(), setTimeout(() => {
this.gl.isContextLost() && this.extensions.loseContext && this.extensions.loseContext.restoreContext();
}, 0);
}
/** Handles a restored webgl context. */
handleContextRestored() {
this.renderer.runners.contextChange.emit(this.gl);
}
destroy() {
const view = this.renderer.view;
this.renderer = null, view.removeEventListener !== void 0 && (view.removeEventListener("webglcontextlost", this.handleContextLost), view.removeEventListener("webglcontextrestored", this.handleContextRestored)), this.gl.useProgram(null), this.extensions.loseContext && this.extensions.loseContext.loseContext();
}
/** Handle the post-render runner event. */
postrender() {
this.renderer.objectRenderer.renderingToScreen && this.gl.flush();
}
/**
* Validate context.
* @param {WebGLRenderingContext} gl - Render context.
*/
validateContext(gl) {
const attributes = gl.getContextAttributes(), isWebGl2 = "WebGL2RenderingContext" in globalThis && gl instanceof globalThis.WebGL2RenderingContext;
isWebGl2 && (this.webGLVersion = 2), attributes && !attributes.stencil && console.warn("Provided WebGL context does not have a stencil buffer, masks may not render correctly");
const hasuint32 = isWebGl2 || !!gl.getExtension("OES_element_index_uint");
this.supports.uint32Indices = hasuint32, hasuint32 || console.warn("Provided WebGL context does not support 32 index buffer, complex graphics may not render correctly");
}
}
ContextSystem.defaultOptions = {
/**
* {@link PIXI.IRendererOptions.context}
* @default null
* @memberof PIXI.settings.RENDER_OPTIONS
*/
context: null,
/**
* {@link PIXI.IRendererOptions.antialias}
* @default false
* @memberof PIXI.settings.RENDER_OPTIONS
*/
antialias: !1,
/**
* {@link PIXI.IRendererOptions.premultipliedAlpha}
* @default true
* @memberof PIXI.settings.RENDER_OPTIONS
*/
premultipliedAlpha: !0,
/**
* {@link PIXI.IRendererOptions.preserveDrawingBuffer}
* @default false
* @memberof PIXI.settings.RENDER_OPTIONS
*/
preserveDrawingBuffer: !1,
/**
* {@link PIXI.IRendererOptions.powerPreference}
* @default default
* @memberof PIXI.settings.RENDER_OPTIONS
*/
powerPreference: "default"
}, /** @ignore */
ContextSystem.extension = {
type: extensions.ExtensionType.RendererSystem,
name: "context"
};
extensions.extensions.add(ContextSystem);
exports.ContextSystem = ContextSystem;
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