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@pixi/core

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import { Buffer } from '../geometry/Buffer.mjs'; import { Geometry } from '../geometry/Geometry.mjs'; class QuadUv extends Geometry { constructor() { super(); this.vertices = new Float32Array([ -1, -1, 1, -1, 1, 1, -1, 1 ]); this.uvs = new Float32Array([ 0, 0, 1, 0, 1, 1, 0, 1 ]); this.vertexBuffer = new Buffer(this.vertices); this.uvBuffer = new Buffer(this.uvs); this.addAttribute("aVertexPosition", this.vertexBuffer).addAttribute("aTextureCoord", this.uvBuffer).addIndex([0, 1, 2, 0, 2, 3]); } map(targetTextureFrame, destinationFrame) { let x = 0; let y = 0; this.uvs[0] = x; this.uvs[1] = y; this.uvs[2] = x + destinationFrame.width / targetTextureFrame.width; this.uvs[3] = y; this.uvs[4] = x + destinationFrame.width / targetTextureFrame.width; this.uvs[5] = y + destinationFrame.height / targetTextureFrame.height; this.uvs[6] = x; this.uvs[7] = y + destinationFrame.height / targetTextureFrame.height; x = destinationFrame.x; y = destinationFrame.y; this.vertices[0] = x; this.vertices[1] = y; this.vertices[2] = x + destinationFrame.width; this.vertices[3] = y; this.vertices[4] = x + destinationFrame.width; this.vertices[5] = y + destinationFrame.height; this.vertices[6] = x; this.vertices[7] = y + destinationFrame.height; this.invalidate(); return this; } invalidate() { this.vertexBuffer._updateID++; this.uvBuffer._updateID++; return this; } } export { QuadUv }; //# sourceMappingURL=QuadUv.mjs.map