UNPKG

@pixi/core

Version:
230 lines (227 loc) 8.88 kB
import { SAMPLER_TYPES, TYPES, MIPMAP_MODES, WRAP_MODES, SCALE_MODES } from '@pixi/constants'; import { ExtensionType, extensions } from '@pixi/extensions'; import { removeItems } from '@pixi/utils'; import { BaseTexture } from './BaseTexture.mjs'; import { GLTexture } from './GLTexture.mjs'; import { mapTypeAndFormatToInternalFormat } from './utils/mapTypeAndFormatToInternalFormat.mjs'; class TextureSystem { constructor(renderer) { this.renderer = renderer; this.boundTextures = []; this.currentLocation = -1; this.managedTextures = []; this._unknownBoundTextures = false; this.unknownTexture = new BaseTexture(); this.hasIntegerTextures = false; } contextChange() { const gl = this.gl = this.renderer.gl; this.CONTEXT_UID = this.renderer.CONTEXT_UID; this.webGLVersion = this.renderer.context.webGLVersion; this.internalFormats = mapTypeAndFormatToInternalFormat(gl); const maxTextures = gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS); this.boundTextures.length = maxTextures; for (let i = 0; i < maxTextures; i++) { this.boundTextures[i] = null; } this.emptyTextures = {}; const emptyTexture2D = new GLTexture(gl.createTexture()); gl.bindTexture(gl.TEXTURE_2D, emptyTexture2D.texture); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4)); this.emptyTextures[gl.TEXTURE_2D] = emptyTexture2D; this.emptyTextures[gl.TEXTURE_CUBE_MAP] = new GLTexture(gl.createTexture()); gl.bindTexture(gl.TEXTURE_CUBE_MAP, this.emptyTextures[gl.TEXTURE_CUBE_MAP].texture); for (let i = 0; i < 6; i++) { gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); } gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.LINEAR); for (let i = 0; i < this.boundTextures.length; i++) { this.bind(null, i); } } bind(texture, location = 0) { const { gl } = this; texture = texture?.castToBaseTexture(); if (texture?.valid && !texture.parentTextureArray) { texture.touched = this.renderer.textureGC.count; const glTexture = texture._glTextures[this.CONTEXT_UID] || this.initTexture(texture); if (this.boundTextures[location] !== texture) { if (this.currentLocation !== location) { this.currentLocation = location; gl.activeTexture(gl.TEXTURE0 + location); } gl.bindTexture(texture.target, glTexture.texture); } if (glTexture.dirtyId !== texture.dirtyId) { if (this.currentLocation !== location) { this.currentLocation = location; gl.activeTexture(gl.TEXTURE0 + location); } this.updateTexture(texture); } else if (glTexture.dirtyStyleId !== texture.dirtyStyleId) { this.updateTextureStyle(texture); } this.boundTextures[location] = texture; } else { if (this.currentLocation !== location) { this.currentLocation = location; gl.activeTexture(gl.TEXTURE0 + location); } gl.bindTexture(gl.TEXTURE_2D, this.emptyTextures[gl.TEXTURE_2D].texture); this.boundTextures[location] = null; } } reset() { this._unknownBoundTextures = true; this.hasIntegerTextures = false; this.currentLocation = -1; for (let i = 0; i < this.boundTextures.length; i++) { this.boundTextures[i] = this.unknownTexture; } } unbind(texture) { const { gl, boundTextures } = this; if (this._unknownBoundTextures) { this._unknownBoundTextures = false; for (let i = 0; i < boundTextures.length; i++) { if (boundTextures[i] === this.unknownTexture) { this.bind(null, i); } } } for (let i = 0; i < boundTextures.length; i++) { if (boundTextures[i] === texture) { if (this.currentLocation !== i) { gl.activeTexture(gl.TEXTURE0 + i); this.currentLocation = i; } gl.bindTexture(texture.target, this.emptyTextures[texture.target].texture); boundTextures[i] = null; } } } ensureSamplerType(maxTextures) { const { boundTextures, hasIntegerTextures, CONTEXT_UID } = this; if (!hasIntegerTextures) { return; } for (let i = maxTextures - 1; i >= 0; --i) { const tex = boundTextures[i]; if (tex) { const glTexture = tex._glTextures[CONTEXT_UID]; if (glTexture.samplerType !== SAMPLER_TYPES.FLOAT) { this.renderer.texture.unbind(tex); } } } } initTexture(texture) { const glTexture = new GLTexture(this.gl.createTexture()); glTexture.dirtyId = -1; texture._glTextures[this.CONTEXT_UID] = glTexture; this.managedTextures.push(texture); texture.on("dispose", this.destroyTexture, this); return glTexture; } initTextureType(texture, glTexture) { glTexture.internalFormat = this.internalFormats[texture.type]?.[texture.format] ?? texture.format; if (this.webGLVersion === 2 && texture.type === TYPES.HALF_FLOAT) { glTexture.type = this.gl.HALF_FLOAT; } else { glTexture.type = texture.type; } } updateTexture(texture) { const glTexture = texture._glTextures[this.CONTEXT_UID]; if (!glTexture) { return; } const renderer = this.renderer; this.initTextureType(texture, glTexture); if (texture.resource?.upload(renderer, texture, glTexture)) { if (glTexture.samplerType !== SAMPLER_TYPES.FLOAT) { this.hasIntegerTextures = true; } } else { const width = texture.realWidth; const height = texture.realHeight; const gl = renderer.gl; if (glTexture.width !== width || glTexture.height !== height || glTexture.dirtyId < 0) { glTexture.width = width; glTexture.height = height; gl.texImage2D(texture.target, 0, glTexture.internalFormat, width, height, 0, texture.format, glTexture.type, null); } } if (texture.dirtyStyleId !== glTexture.dirtyStyleId) { this.updateTextureStyle(texture); } glTexture.dirtyId = texture.dirtyId; } destroyTexture(texture, skipRemove) { const { gl } = this; texture = texture.castToBaseTexture(); if (texture._glTextures[this.CONTEXT_UID]) { this.unbind(texture); gl.deleteTexture(texture._glTextures[this.CONTEXT_UID].texture); texture.off("dispose", this.destroyTexture, this); delete texture._glTextures[this.CONTEXT_UID]; if (!skipRemove) { const i = this.managedTextures.indexOf(texture); if (i !== -1) { removeItems(this.managedTextures, i, 1); } } } } updateTextureStyle(texture) { const glTexture = texture._glTextures[this.CONTEXT_UID]; if (!glTexture) { return; } if ((texture.mipmap === MIPMAP_MODES.POW2 || this.webGLVersion !== 2) && !texture.isPowerOfTwo) { glTexture.mipmap = false; } else { glTexture.mipmap = texture.mipmap >= 1; } if (this.webGLVersion !== 2 && !texture.isPowerOfTwo) { glTexture.wrapMode = WRAP_MODES.CLAMP; } else { glTexture.wrapMode = texture.wrapMode; } if (texture.resource?.style(this.renderer, texture, glTexture)) { } else { this.setStyle(texture, glTexture); } glTexture.dirtyStyleId = texture.dirtyStyleId; } setStyle(texture, glTexture) { const gl = this.gl; if (glTexture.mipmap && texture.mipmap !== MIPMAP_MODES.ON_MANUAL) { gl.generateMipmap(texture.target); } gl.texParameteri(texture.target, gl.TEXTURE_WRAP_S, glTexture.wrapMode); gl.texParameteri(texture.target, gl.TEXTURE_WRAP_T, glTexture.wrapMode); if (glTexture.mipmap) { gl.texParameteri(texture.target, gl.TEXTURE_MIN_FILTER, texture.scaleMode === SCALE_MODES.LINEAR ? gl.LINEAR_MIPMAP_LINEAR : gl.NEAREST_MIPMAP_NEAREST); const anisotropicExt = this.renderer.context.extensions.anisotropicFiltering; if (anisotropicExt && texture.anisotropicLevel > 0 && texture.scaleMode === SCALE_MODES.LINEAR) { const level = Math.min(texture.anisotropicLevel, gl.getParameter(anisotropicExt.MAX_TEXTURE_MAX_ANISOTROPY_EXT)); gl.texParameterf(texture.target, anisotropicExt.TEXTURE_MAX_ANISOTROPY_EXT, level); } } else { gl.texParameteri(texture.target, gl.TEXTURE_MIN_FILTER, texture.scaleMode === SCALE_MODES.LINEAR ? gl.LINEAR : gl.NEAREST); } gl.texParameteri(texture.target, gl.TEXTURE_MAG_FILTER, texture.scaleMode === SCALE_MODES.LINEAR ? gl.LINEAR : gl.NEAREST); } destroy() { this.renderer = null; } } TextureSystem.extension = { type: ExtensionType.RendererSystem, name: "texture" }; extensions.add(TextureSystem); export { TextureSystem }; //# sourceMappingURL=TextureSystem.mjs.map