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@pixi/core

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import { Matrix } from '@pixi/math'; const tempMat = new Matrix(); class TextureMatrix { constructor(texture, clampMargin) { this._texture = texture; this.mapCoord = new Matrix(); this.uClampFrame = new Float32Array(4); this.uClampOffset = new Float32Array(2); this._textureID = -1; this._updateID = 0; this.clampOffset = 0; this.clampMargin = typeof clampMargin === "undefined" ? 0.5 : clampMargin; this.isSimple = false; } get texture() { return this._texture; } set texture(value) { this._texture = value; this._textureID = -1; } multiplyUvs(uvs, out) { if (out === void 0) { out = uvs; } const mat = this.mapCoord; for (let i = 0; i < uvs.length; i += 2) { const x = uvs[i]; const y = uvs[i + 1]; out[i] = x * mat.a + y * mat.c + mat.tx; out[i + 1] = x * mat.b + y * mat.d + mat.ty; } return out; } update(forceUpdate) { const tex = this._texture; if (!tex || !tex.valid) { return false; } if (!forceUpdate && this._textureID === tex._updateID) { return false; } this._textureID = tex._updateID; this._updateID++; const uvs = tex._uvs; this.mapCoord.set(uvs.x1 - uvs.x0, uvs.y1 - uvs.y0, uvs.x3 - uvs.x0, uvs.y3 - uvs.y0, uvs.x0, uvs.y0); const orig = tex.orig; const trim = tex.trim; if (trim) { tempMat.set(orig.width / trim.width, 0, 0, orig.height / trim.height, -trim.x / trim.width, -trim.y / trim.height); this.mapCoord.append(tempMat); } const texBase = tex.baseTexture; const frame = this.uClampFrame; const margin = this.clampMargin / texBase.resolution; const offset = this.clampOffset; frame[0] = (tex._frame.x + margin + offset) / texBase.width; frame[1] = (tex._frame.y + margin + offset) / texBase.height; frame[2] = (tex._frame.x + tex._frame.width - margin + offset) / texBase.width; frame[3] = (tex._frame.y + tex._frame.height - margin + offset) / texBase.height; this.uClampOffset[0] = offset / texBase.realWidth; this.uClampOffset[1] = offset / texBase.realHeight; this.isSimple = tex._frame.width === texBase.width && tex._frame.height === texBase.height && tex.rotate === 0; return true; } } export { TextureMatrix }; //# sourceMappingURL=TextureMatrix.mjs.map