@pixi/core
Version:
Core PixiJS
135 lines (134 loc) • 4.3 kB
TypeScript
import { BLEND_MODES } from '@pixi/constants';
import { State } from './State';
import type { ExtensionMetadata } from '@pixi/extensions';
import type { IRenderingContext } from '../IRenderer';
import type { ISystem } from '../system/ISystem';
/**
* System plugin to the renderer to manage WebGL state machines.
* @memberof PIXI
*/
export declare class StateSystem implements ISystem {
/** @ignore */
static extension: ExtensionMetadata;
/**
* State ID
* @readonly
*/
stateId: number;
/**
* Polygon offset
* @readonly
*/
polygonOffset: number;
/**
* Blend mode
* @default PIXI.BLEND_MODES.NONE
* @readonly
*/
blendMode: BLEND_MODES;
/** Whether current blend equation is different */
protected _blendEq: boolean;
/**
* GL context
* @member {WebGLRenderingContext}
* @readonly
*/
protected gl: IRenderingContext;
protected blendModes: number[][];
/**
* Collection of calls
* @member {Function[]}
*/
protected readonly map: Array<(value: boolean) => void>;
/**
* Collection of check calls
* @member {Function[]}
*/
protected readonly checks: Array<(system: this, state: State) => void>;
/**
* Default WebGL State
* @readonly
*/
protected defaultState: State;
constructor();
contextChange(gl: IRenderingContext): void;
/**
* Sets the current state
* @param {*} state - The state to set.
*/
set(state: State): void;
/**
* Sets the state, when previous state is unknown.
* @param {*} state - The state to set
*/
forceState(state: State): void;
/**
* Sets whether to enable or disable blending.
* @param value - Turn on or off WebGl blending.
*/
setBlend(value: boolean): void;
/**
* Sets whether to enable or disable polygon offset fill.
* @param value - Turn on or off webgl polygon offset testing.
*/
setOffset(value: boolean): void;
/**
* Sets whether to enable or disable depth test.
* @param value - Turn on or off webgl depth testing.
*/
setDepthTest(value: boolean): void;
/**
* Sets whether to enable or disable depth mask.
* @param value - Turn on or off webgl depth mask.
*/
setDepthMask(value: boolean): void;
/**
* Sets whether to enable or disable cull face.
* @param {boolean} value - Turn on or off webgl cull face.
*/
setCullFace(value: boolean): void;
/**
* Sets the gl front face.
* @param {boolean} value - true is clockwise and false is counter-clockwise
*/
setFrontFace(value: boolean): void;
/**
* Sets the blend mode.
* @param {number} value - The blend mode to set to.
*/
setBlendMode(value: number): void;
/**
* Sets the polygon offset.
* @param {number} value - the polygon offset
* @param {number} scale - the polygon offset scale
*/
setPolygonOffset(value: number, scale: number): void;
/** Resets all the logic and disables the VAOs. */
reset(): void;
/**
* Checks to see which updates should be checked based on which settings have been activated.
*
* For example, if blend is enabled then we should check the blend modes each time the state is changed
* or if polygon fill is activated then we need to check if the polygon offset changes.
* The idea is that we only check what we have too.
* @param func - the checking function to add or remove
* @param value - should the check function be added or removed.
*/
updateCheck(func: (system: this, state: State) => void, value: boolean): void;
/**
* A private little wrapper function that we call to check the blend mode.
* @param system - the System to perform the state check on
* @param state - the state that the blendMode will pulled from
*/
private static checkBlendMode;
/**
* A private little wrapper function that we call to check the polygon offset.
* @param system - the System to perform the state check on
* @param state - the state that the blendMode will pulled from
*/
private static checkPolygonOffset;
/**
* @ignore
*/
destroy(): void;
}