@pixi/core
Version:
Core PixiJS
5 lines (3 loc) • 380 B
JavaScript
var defaultVertex = "attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void){\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}\n";
export { defaultVertex as default };
//# sourceMappingURL=defaultProgram2.mjs.map