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@pixi/core

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'use strict'; Object.defineProperty(exports, '__esModule', { value: true }); require('./settings.js'); var color = require('@pixi/color'); var constants = require('@pixi/constants'); var extensions = require('@pixi/extensions'); var math = require('@pixi/math'); var runner = require('@pixi/runner'); var settings = require('@pixi/settings'); var ticker = require('@pixi/ticker'); var utils$1 = require('@pixi/utils'); var autoDetectRenderer = require('./autoDetectRenderer.js'); var BackgroundSystem = require('./background/BackgroundSystem.js'); var BatchDrawCall = require('./batch/BatchDrawCall.js'); var BatchGeometry = require('./batch/BatchGeometry.js'); var BatchRenderer = require('./batch/BatchRenderer.js'); var BatchShaderGenerator = require('./batch/BatchShaderGenerator.js'); var BatchSystem = require('./batch/BatchSystem.js'); var BatchTextureArray = require('./batch/BatchTextureArray.js'); var ObjectRenderer = require('./batch/ObjectRenderer.js'); var ContextSystem = require('./context/ContextSystem.js'); var Filter = require('./filters/Filter.js'); var FilterState = require('./filters/FilterState.js'); var FilterSystem = require('./filters/FilterSystem.js'); require('./filters/IFilterTarget.js'); var SpriteMaskFilter = require('./filters/spriteMask/SpriteMaskFilter.js'); var index = require('./fragments/index.js'); var Framebuffer = require('./framebuffer/Framebuffer.js'); var FramebufferSystem = require('./framebuffer/FramebufferSystem.js'); var GLFramebuffer = require('./framebuffer/GLFramebuffer.js'); var MultisampleSystem = require('./framebuffer/MultisampleSystem.js'); var Attribute = require('./geometry/Attribute.js'); var Buffer = require('./geometry/Buffer.js'); var BufferSystem = require('./geometry/BufferSystem.js'); var Geometry = require('./geometry/Geometry.js'); var GeometrySystem = require('./geometry/GeometrySystem.js'); var ViewableBuffer = require('./geometry/ViewableBuffer.js'); require('./IRenderer.js'); var MaskData = require('./mask/MaskData.js'); var MaskSystem = require('./mask/MaskSystem.js'); var ScissorSystem = require('./mask/ScissorSystem.js'); var StencilSystem = require('./mask/StencilSystem.js'); var PluginSystem = require('./plugin/PluginSystem.js'); var ProjectionSystem = require('./projection/ProjectionSystem.js'); var ObjectRendererSystem = require('./render/ObjectRendererSystem.js'); var Renderer = require('./Renderer.js'); var BaseRenderTexture = require('./renderTexture/BaseRenderTexture.js'); var GenerateTextureSystem = require('./renderTexture/GenerateTextureSystem.js'); var RenderTexture = require('./renderTexture/RenderTexture.js'); var RenderTexturePool = require('./renderTexture/RenderTexturePool.js'); var RenderTextureSystem = require('./renderTexture/RenderTextureSystem.js'); var GLProgram = require('./shader/GLProgram.js'); var Program = require('./shader/Program.js'); var Shader = require('./shader/Shader.js'); var ShaderSystem = require('./shader/ShaderSystem.js'); var UniformGroup = require('./shader/UniformGroup.js'); var checkMaxIfStatementsInShader = require('./shader/utils/checkMaxIfStatementsInShader.js'); var generateProgram = require('./shader/utils/generateProgram.js'); var generateUniformBufferSync = require('./shader/utils/generateUniformBufferSync.js'); var getTestContext = require('./shader/utils/getTestContext.js'); var uniformParsers = require('./shader/utils/uniformParsers.js'); var unsafeEvalSupported = require('./shader/utils/unsafeEvalSupported.js'); var StartupSystem = require('./startup/StartupSystem.js'); var State = require('./state/State.js'); var StateSystem = require('./state/StateSystem.js'); require('./system/ISystem.js'); require('./systems.js'); var BaseTexture = require('./textures/BaseTexture.js'); var GLTexture = require('./textures/GLTexture.js'); require('./textures/resources/index.js'); var Texture = require('./textures/Texture.js'); var TextureGCSystem = require('./textures/TextureGCSystem.js'); var TextureMatrix = require('./textures/TextureMatrix.js'); var TextureSystem = require('./textures/TextureSystem.js'); var TextureUvs = require('./textures/TextureUvs.js'); var TransformFeedback = require('./transformFeedback/TransformFeedback.js'); var TransformFeedbackSystem = require('./transformFeedback/TransformFeedbackSystem.js'); var Quad = require('./utils/Quad.js'); var QuadUv = require('./utils/QuadUv.js'); var ViewSystem = require('./view/ViewSystem.js'); var SystemManager = require('./system/SystemManager.js'); var BaseImageResource = require('./textures/resources/BaseImageResource.js'); var Resource = require('./textures/resources/Resource.js'); var AbstractMultiResource = require('./textures/resources/AbstractMultiResource.js'); var ArrayResource = require('./textures/resources/ArrayResource.js'); var autoDetectResource = require('./textures/resources/autoDetectResource.js'); var BufferResource = require('./textures/resources/BufferResource.js'); var CanvasResource = require('./textures/resources/CanvasResource.js'); var CubeResource = require('./textures/resources/CubeResource.js'); var ImageBitmapResource = require('./textures/resources/ImageBitmapResource.js'); var ImageResource = require('./textures/resources/ImageResource.js'); var SVGResource = require('./textures/resources/SVGResource.js'); var VideoResource = require('./textures/resources/VideoResource.js'); function _interopNamespace(e) { if (e && e.__esModule) return e; var n = Object.create(null); if (e) { Object.keys(e).forEach(function (k) { if (k !== 'default') { var d = Object.getOwnPropertyDescriptor(e, k); Object.defineProperty(n, k, d.get ? d : { enumerable: true, get: function () { return e[k]; } }); } }); } n["default"] = e; return n; } var utils__namespace = /*#__PURE__*/_interopNamespace(utils$1); const VERSION = "7.2.1"; exports.utils = utils__namespace; exports.autoDetectRenderer = autoDetectRenderer.autoDetectRenderer; exports.BackgroundSystem = BackgroundSystem.BackgroundSystem; exports.BatchDrawCall = BatchDrawCall.BatchDrawCall; exports.BatchGeometry = BatchGeometry.BatchGeometry; exports.BatchRenderer = BatchRenderer.BatchRenderer; exports.BatchShaderGenerator = BatchShaderGenerator.BatchShaderGenerator; exports.BatchSystem = BatchSystem.BatchSystem; exports.BatchTextureArray = BatchTextureArray.BatchTextureArray; exports.ObjectRenderer = ObjectRenderer.ObjectRenderer; exports.ContextSystem = ContextSystem.ContextSystem; exports.Filter = Filter.Filter; exports.FilterState = FilterState.FilterState; exports.FilterSystem = FilterSystem.FilterSystem; exports.SpriteMaskFilter = SpriteMaskFilter.SpriteMaskFilter; exports.defaultFilterVertex = index.defaultFilterVertex; exports.defaultVertex = index.defaultVertex; exports.Framebuffer = Framebuffer.Framebuffer; exports.FramebufferSystem = FramebufferSystem.FramebufferSystem; exports.GLFramebuffer = GLFramebuffer.GLFramebuffer; exports.MultisampleSystem = MultisampleSystem.MultisampleSystem; exports.Attribute = Attribute.Attribute; exports.Buffer = Buffer.Buffer; exports.BufferSystem = BufferSystem.BufferSystem; exports.Geometry = Geometry.Geometry; exports.GeometrySystem = GeometrySystem.GeometrySystem; exports.ViewableBuffer = ViewableBuffer.ViewableBuffer; exports.MaskData = MaskData.MaskData; exports.MaskSystem = MaskSystem.MaskSystem; exports.ScissorSystem = ScissorSystem.ScissorSystem; exports.StencilSystem = StencilSystem.StencilSystem; exports.PluginSystem = PluginSystem.PluginSystem; exports.ProjectionSystem = ProjectionSystem.ProjectionSystem; exports.ObjectRendererSystem = ObjectRendererSystem.ObjectRendererSystem; exports.Renderer = Renderer.Renderer; exports.BaseRenderTexture = BaseRenderTexture.BaseRenderTexture; exports.GenerateTextureSystem = GenerateTextureSystem.GenerateTextureSystem; exports.RenderTexture = RenderTexture.RenderTexture; exports.RenderTexturePool = RenderTexturePool.RenderTexturePool; exports.RenderTextureSystem = RenderTextureSystem.RenderTextureSystem; exports.GLProgram = GLProgram.GLProgram; exports.IGLUniformData = GLProgram.IGLUniformData; exports.Program = Program.Program; exports.Shader = Shader.Shader; exports.ShaderSystem = ShaderSystem.ShaderSystem; exports.UniformGroup = UniformGroup.UniformGroup; exports.checkMaxIfStatementsInShader = checkMaxIfStatementsInShader.checkMaxIfStatementsInShader; exports.generateProgram = generateProgram.generateProgram; exports.createUBOElements = generateUniformBufferSync.createUBOElements; exports.generateUniformBufferSync = generateUniformBufferSync.generateUniformBufferSync; exports.getUBOData = generateUniformBufferSync.getUBOData; exports.getTestContext = getTestContext.getTestContext; exports.uniformParsers = uniformParsers.uniformParsers; exports.unsafeEvalSupported = unsafeEvalSupported.unsafeEvalSupported; exports.StartupSystem = StartupSystem.StartupSystem; exports.State = State.State; exports.StateSystem = StateSystem.StateSystem; exports.BaseTexture = BaseTexture.BaseTexture; exports.GLTexture = GLTexture.GLTexture; exports.Texture = Texture.Texture; exports.TextureGCSystem = TextureGCSystem.TextureGCSystem; exports.TextureMatrix = TextureMatrix.TextureMatrix; exports.TextureSystem = TextureSystem.TextureSystem; exports.TextureUvs = TextureUvs.TextureUvs; exports.TransformFeedback = TransformFeedback.TransformFeedback; exports.TransformFeedbackSystem = TransformFeedbackSystem.TransformFeedbackSystem; exports.Quad = Quad.Quad; exports.QuadUv = QuadUv.QuadUv; exports.ViewSystem = ViewSystem.ViewSystem; exports.SystemManager = SystemManager.SystemManager; exports.BaseImageResource = BaseImageResource.BaseImageResource; exports.Resource = Resource.Resource; exports.AbstractMultiResource = AbstractMultiResource.AbstractMultiResource; exports.ArrayResource = ArrayResource.ArrayResource; exports.INSTALLED = autoDetectResource.INSTALLED; exports.autoDetectResource = autoDetectResource.autoDetectResource; exports.BufferResource = BufferResource.BufferResource; exports.CanvasResource = CanvasResource.CanvasResource; exports.CubeResource = CubeResource.CubeResource; exports.ImageBitmapResource = ImageBitmapResource.ImageBitmapResource; exports.ImageResource = ImageResource.ImageResource; exports.SVGResource = SVGResource.SVGResource; exports.VideoResource = VideoResource.VideoResource; exports.VERSION = VERSION; Object.keys(color).forEach(function (k) { if (k !== 'default' && !exports.hasOwnProperty(k)) Object.defineProperty(exports, k, { enumerable: true, get: function () { return color[k]; } }); }); Object.keys(constants).forEach(function (k) { if (k !== 'default' && !exports.hasOwnProperty(k)) Object.defineProperty(exports, k, { enumerable: true, get: function () { return constants[k]; } }); }); Object.keys(extensions).forEach(function (k) { if (k !== 'default' && !exports.hasOwnProperty(k)) Object.defineProperty(exports, k, { enumerable: true, get: function () { return extensions[k]; } }); }); Object.keys(math).forEach(function (k) { if (k !== 'default' && !exports.hasOwnProperty(k)) Object.defineProperty(exports, k, { enumerable: true, get: function () { return math[k]; } }); }); Object.keys(runner).forEach(function (k) { if (k !== 'default' && !exports.hasOwnProperty(k)) Object.defineProperty(exports, k, { enumerable: true, get: function () { return runner[k]; } }); }); Object.keys(settings).forEach(function (k) { if (k !== 'default' && !exports.hasOwnProperty(k)) Object.defineProperty(exports, k, { enumerable: true, get: function () { return settings[k]; } }); }); Object.keys(ticker).forEach(function (k) { if (k !== 'default' && !exports.hasOwnProperty(k)) Object.defineProperty(exports, k, { enumerable: true, get: function () { return ticker[k]; } }); }); //# sourceMappingURL=index.js.map