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@pixi/core

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import { MSAA_QUALITY } from '@pixi/constants'; import { Program } from '../shader/Program.mjs'; import { Shader } from '../shader/Shader.mjs'; import { State } from '../state/State.mjs'; import defaultFragment from './defaultFilter.mjs'; import defaultVertex from './defaultFilter2.mjs'; const _Filter = class extends Shader { constructor(vertexSrc, fragmentSrc, uniforms) { const program = Program.from(vertexSrc || _Filter.defaultVertexSrc, fragmentSrc || _Filter.defaultFragmentSrc); super(program, uniforms); this.padding = 0; this.resolution = _Filter.defaultResolution; this.multisample = _Filter.defaultMultisample; this.enabled = true; this.autoFit = true; this.state = new State(); } apply(filterManager, input, output, clearMode, _currentState) { filterManager.applyFilter(this, input, output, clearMode); } get blendMode() { return this.state.blendMode; } set blendMode(value) { this.state.blendMode = value; } get resolution() { return this._resolution; } set resolution(value) { this._resolution = value; } static get defaultVertexSrc() { return defaultVertex; } static get defaultFragmentSrc() { return defaultFragment; } }; let Filter = _Filter; Filter.defaultResolution = 1; Filter.defaultMultisample = MSAA_QUALITY.NONE; export { Filter }; //# sourceMappingURL=Filter.mjs.map