@pixi/core
Version:
Core PixiJS
152 lines (151 loc) • 6.11 kB
TypeScript
import type { ExtensionMetadata } from '@pixi/extensions';
import type { ICanvas } from '@pixi/settings';
import type { IRenderingContext } from '../IRenderer';
import type { Renderer } from '../Renderer';
import type { ISystem } from '../system/ISystem';
import type { WebGLExtensions } from './WebGLExtensions';
export interface ContextSystemOptions {
/**
* **Deprecated since 7.0.0, use `premultipliedAlpha` and `backgroundAlpha` instead.**
*
* Pass-through value for canvas' context attribute `alpha`. This option is for cases where the
* canvas needs to be opaque, possibly for performance reasons on some older devices.
* If you want to set transparency, please use `backgroundAlpha`.
*
* **WebGL Only:** When set to `'notMultiplied'`, the canvas' context attribute `alpha` will be
* set to `true` and `premultipliedAlpha` will be to `false`.
* @deprecated since 7.0.0
* @memberof PIXI.IRendererOptions
*/
useContextAlpha?: boolean | 'notMultiplied';
/**
* **WebGL Only.** User-provided WebGL rendering context object.
* @memberof PIXI.IRendererOptions
*/
context: IRenderingContext | null;
/**
* **WebGL Only.** Whether to enable anti-aliasing. This may affect performance.
* @memberof PIXI.IRendererOptions
*/
antialias: boolean;
/**
* **WebGL Only.** A hint indicating what configuration of GPU is suitable for the WebGL context,
* can be `'default'`, `'high-performance'` or `'low-power'`.
* Setting to `'high-performance'` will prioritize rendering performance over power consumption,
* while setting to `'low-power'` will prioritize power saving over rendering performance.
* @memberof PIXI.IRendererOptions
*/
powerPreference: WebGLPowerPreference;
/**
* **WebGL Only.** Whether the compositor will assume the drawing buffer contains colors with premultiplied alpha.
* @memberof PIXI.IRendererOptions
*/
premultipliedAlpha: boolean;
/**
* **WebGL Only.** Whether to enable drawing buffer preservation. If enabled, the drawing buffer will preserve
* its value until cleared or overwritten. Enable this if you need to call `toDataUrl` on the WebGL context.
* @memberof PIXI.IRendererOptions
*/
preserveDrawingBuffer: boolean;
}
export interface ISupportDict {
uint32Indices: boolean;
}
/**
* System plugin to the renderer to manage the context.
* @memberof PIXI
*/
export declare class ContextSystem implements ISystem<ContextSystemOptions> {
/** @ignore */
static defaultOptions: ContextSystemOptions;
/** @ignore */
static extension: ExtensionMetadata;
/**
* Either 1 or 2 to reflect the WebGL version being used.
* @readonly
*/
webGLVersion: number;
/**
* Features supported by current context.
* @type {object}
* @readonly
* @property {boolean} uint32Indices - Support for 32-bit indices buffer.
*/
readonly supports: ISupportDict;
preserveDrawingBuffer: boolean;
powerPreference: WebGLPowerPreference;
/**
* Pass-thru setting for the canvas' context `alpha` property. This is typically
* not something you need to fiddle with. If you want transparency, use `backgroundAlpha`.
* @member {boolean}
* @deprecated since 7.0.0
*/
useContextAlpha: boolean | 'notMultiplied';
protected CONTEXT_UID: number;
protected gl: IRenderingContext;
/**
* Extensions available.
* @type {object}
* @readonly
* @property {WEBGL_draw_buffers} drawBuffers - WebGL v1 extension
* @property {WEBGL_depth_texture} depthTexture - WebGL v1 extension
* @property {OES_texture_float} floatTexture - WebGL v1 extension
* @property {WEBGL_lose_context} loseContext - WebGL v1 extension
* @property {OES_vertex_array_object} vertexArrayObject - WebGL v1 extension
* @property {EXT_texture_filter_anisotropic} anisotropicFiltering - WebGL v1 and v2 extension
*/
extensions: WebGLExtensions;
private renderer;
/** @param renderer - The renderer this System works for. */
constructor(renderer: Renderer);
/**
* `true` if the context is lost
* @readonly
*/
get isLost(): boolean;
/**
* Handles the context change event.
* @param {WebGLRenderingContext} gl - New WebGL context.
*/
protected contextChange(gl: IRenderingContext): void;
init(options: ContextSystemOptions): void;
/**
* Initializes the context.
* @protected
* @param {WebGLRenderingContext} gl - WebGL context
*/
initFromContext(gl: IRenderingContext): void;
/**
* Initialize from context options
* @protected
* @see https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/getContext
* @param {object} options - context attributes
*/
initFromOptions(options: WebGLContextAttributes): void;
/**
* Helper class to create a WebGL Context
* @param canvas - the canvas element that we will get the context from
* @param options - An options object that gets passed in to the canvas element containing the
* context attributes
* @see https://developer.mozilla.org/en/docs/Web/API/HTMLCanvasElement/getContext
* @returns {WebGLRenderingContext} the WebGL context
*/
createContext(canvas: ICanvas, options: WebGLContextAttributes): IRenderingContext;
/** Auto-populate the {@link PIXI.ContextSystem.extensions extensions}. */
protected getExtensions(): void;
/**
* Handles a lost webgl context
* @param {WebGLContextEvent} event - The context lost event.
*/
protected handleContextLost(event: WebGLContextEvent): void;
/** Handles a restored webgl context. */
protected handleContextRestored(): void;
destroy(): void;
/** Handle the post-render runner event. */
protected postrender(): void;
/**
* Validate context.
* @param {WebGLRenderingContext} gl - Render context.
*/
protected validateContext(gl: IRenderingContext): void;
}