@pixi/core
Version:
Core PixiJS
66 lines (61 loc) • 2.12 kB
JavaScript
Object.defineProperty(exports, '__esModule', { value: true });
var math = require('@pixi/math');
var Program = require('../shader/Program.js');
var Shader = require('../shader/Shader.js');
var UniformGroup = require('../shader/UniformGroup.js');
class BatchShaderGenerator {
constructor(vertexSrc, fragTemplate) {
this.vertexSrc = vertexSrc;
this.fragTemplate = fragTemplate;
this.programCache = {};
this.defaultGroupCache = {};
if (!fragTemplate.includes("%count%")) {
throw new Error('Fragment template must contain "%count%".');
}
if (!fragTemplate.includes("%forloop%")) {
throw new Error('Fragment template must contain "%forloop%".');
}
}
generateShader(maxTextures) {
if (!this.programCache[maxTextures]) {
const sampleValues = new Int32Array(maxTextures);
for (let i = 0; i < maxTextures; i++) {
sampleValues[i] = i;
}
this.defaultGroupCache[maxTextures] = UniformGroup.UniformGroup.from({ uSamplers: sampleValues }, true);
let fragmentSrc = this.fragTemplate;
fragmentSrc = fragmentSrc.replace(/%count%/gi, `${maxTextures}`);
fragmentSrc = fragmentSrc.replace(/%forloop%/gi, this.generateSampleSrc(maxTextures));
this.programCache[maxTextures] = new Program.Program(this.vertexSrc, fragmentSrc);
}
const uniforms = {
tint: new Float32Array([1, 1, 1, 1]),
translationMatrix: new math.Matrix(),
default: this.defaultGroupCache[maxTextures]
};
return new Shader.Shader(this.programCache[maxTextures], uniforms);
}
generateSampleSrc(maxTextures) {
let src = "";
src += "\n";
src += "\n";
for (let i = 0; i < maxTextures; i++) {
if (i > 0) {
src += "\nelse ";
}
if (i < maxTextures - 1) {
src += `if(vTextureId < ${i}.5)`;
}
src += "\n{";
src += `
color = texture2D(uSamplers[${i}], vTextureCoord);`;
src += "\n}";
}
src += "\n";
src += "\n";
return src;
}
}
exports.BatchShaderGenerator = BatchShaderGenerator;
//# sourceMappingURL=BatchShaderGenerator.js.map
;