@pixi/compressed-textures
Version:
Loaders for compressed texture file formats
9 lines (8 loc) • 379 B
TypeScript
import { CompressedTextureResource } from '../resources';
/**
* Parses the DDS file header, generates base-textures, and puts them into the texture cache.
* @see https://docs.microsoft.com/en-us/windows/win32/direct3ddds/dx-graphics-dds-pguide
* @param arrayBuffer
* @memberof PIXI
*/
export declare function parseDDS(arrayBuffer: ArrayBuffer): CompressedTextureResource[];