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@pixi/assets

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Asset manager for PixiJS, loading resolving and Cacheing

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{"version":3,"file":"LoaderParser.mjs","sources":["../../../src/loader/parsers/LoaderParser.ts"],"sourcesContent":["import type { ExtensionMetadata } from '@pixi/core';\nimport type { ResolvedAsset } from '../../types';\nimport type { Loader } from '../Loader';\n\n/**\n * The extension priority for loader parsers.\n * Helpful when managing multiple parsers that share the same extension test.\n * The higher priority parsers will be checked first.\n * @memberof PIXI\n * @enum {number}\n */\nexport enum LoaderParserPriority\n// eslint-disable-next-line @typescript-eslint/indent\n{\n /** Generic parsers: txt, json, webfonts */\n Low = 0,\n /** PixiJS assets with generic extensions: spritesheets, bitmapfonts */\n Normal = 1,\n /** Specific texture types: svg, png, ktx, dds, basis */\n High = 2,\n}\n\n/**\n * All functions are optional here. The flow:\n *\n * for every asset,\n *\n * 1. `parser.test()`: Test the asset url.\n * 2. `parser.load()`: If test passes call the load function with the url\n * 3. `parser.testParse()`: Test to see if the asset should be parsed by the plugin\n * 4. `parse.parse()`: If test is parsed, then run the parse function on the asset.\n *\n * some plugins may only be used for parsing,\n * some only for loading\n * and some for both!\n * @memberof PIXI\n */\nexport interface LoaderParser<ASSET = any, META_DATA = any, CONFIG = Record<string, any>>\n{\n extension?: ExtensionMetadata;\n\n /** A config to adjust the parser */\n config?: CONFIG;\n\n /** The name of the parser (this can be used when specifying loadParser in a ResolvedAsset) */\n name?: string;\n\n /**\n * each URL to load will be tested here,\n * if the test is passed the assets are loaded using the load function below.\n * Good place to test for things like file extensions!\n * @param url - The URL to test\n * @param resolvedAsset - Any custom additional information relevant to the asset being loaded\n * @param loader - The loader instance\n */\n test?: (url: string, resolvedAsset?: ResolvedAsset<META_DATA>, loader?: Loader) => boolean;\n\n /**\n * This is the promise that loads the URL provided\n * resolves with a loaded asset if returned by the parser.\n * @param url - The URL to load\n * @param resolvedAsset - Any custom additional information relevant to the asset being loaded\n * @param loader - The loader instance\n */\n load?: <T>(url: string, resolvedAsset?: ResolvedAsset<META_DATA>, loader?: Loader) => Promise<T>;\n\n /**\n * This function is used to test if the parse function should be run on the asset\n * If this returns true then parse is called with the asset\n * @param asset - The loaded asset data\n * @param resolvedAsset - Any custom additional information relevant to the asset being loaded\n * @param loader - The loader instance\n */\n testParse?: (asset: ASSET, resolvedAsset?: ResolvedAsset<META_DATA>, loader?: Loader) => Promise<boolean>;\n\n /**\n * Gets called on the asset it testParse passes. Useful to convert a raw asset into something more useful than\n * @param asset - The loaded asset data\n * @param resolvedAsset - Any custom additional information relevant to the asset being loaded\n * @param loader - The loader instance\n */\n parse?: <T>(asset: ASSET, resolvedAsset?: ResolvedAsset<META_DATA>, loader?: Loader) => Promise<T>;\n\n /**\n * If an asset is parsed using this parser, the unload function will be called when the user requests an asset\n * to be unloaded. This is useful for things like sounds or textures that can be unloaded from memory\n * @param asset - The asset to unload/destroy\n * @param resolvedAsset - Any custom additional information relevant to the asset being loaded\n * @param loader - The loader instance\n */\n unload?: (asset: ASSET, resolvedAsset?: ResolvedAsset<META_DATA>, loader?: Loader) => void;\n}\n"],"names":["LoaderParserPriority"],"mappings":"AAWO,IAAK,uBAAL,kBAAKA,2BAIRA,sBAAAA,sBAAA,MAAM,CAAN,IAAA,OAEAA,sBAAA,sBAAA,SAAS,KAAT,UAEAA,sBAAAA,sBAAA,OAAO,CAAA,IAAP,QARQA,wBAAA,wBAAA,CAAA,CAAA;"}