@pixi/assets
Version:
Asset manager for PixiJS, loading resolving and Cacheing
81 lines (80 loc) • 3.73 kB
TypeScript
import type { ExtensionMetadata } from '@pixi/core';
import type { ResolvedAsset } from '../../types';
import type { Loader } from '../Loader';
/**
* The extension priority for loader parsers.
* Helpful when managing multiple parsers that share the same extension test.
* The higher priority parsers will be checked first.
* @memberof PIXI
* @enum {number}
*/
export declare enum LoaderParserPriority {
/** Generic parsers: txt, json, webfonts */
Low = 0,
/** PixiJS assets with generic extensions: spritesheets, bitmapfonts */
Normal = 1,
/** Specific texture types: svg, png, ktx, dds, basis */
High = 2
}
/**
* All functions are optional here. The flow:
*
* for every asset,
*
* 1. `parser.test()`: Test the asset url.
* 2. `parser.load()`: If test passes call the load function with the url
* 3. `parser.testParse()`: Test to see if the asset should be parsed by the plugin
* 4. `parse.parse()`: If test is parsed, then run the parse function on the asset.
*
* some plugins may only be used for parsing,
* some only for loading
* and some for both!
* @memberof PIXI
*/
export interface LoaderParser<ASSET = any, META_DATA = any, CONFIG = Record<string, any>> {
extension?: ExtensionMetadata;
/** A config to adjust the parser */
config?: CONFIG;
/** The name of the parser (this can be used when specifying loadParser in a ResolvedAsset) */
name?: string;
/**
* each URL to load will be tested here,
* if the test is passed the assets are loaded using the load function below.
* Good place to test for things like file extensions!
* @param url - The URL to test
* @param resolvedAsset - Any custom additional information relevant to the asset being loaded
* @param loader - The loader instance
*/
test?: (url: string, resolvedAsset?: ResolvedAsset<META_DATA>, loader?: Loader) => boolean;
/**
* This is the promise that loads the URL provided
* resolves with a loaded asset if returned by the parser.
* @param url - The URL to load
* @param resolvedAsset - Any custom additional information relevant to the asset being loaded
* @param loader - The loader instance
*/
load?: <T>(url: string, resolvedAsset?: ResolvedAsset<META_DATA>, loader?: Loader) => Promise<T>;
/**
* This function is used to test if the parse function should be run on the asset
* If this returns true then parse is called with the asset
* @param asset - The loaded asset data
* @param resolvedAsset - Any custom additional information relevant to the asset being loaded
* @param loader - The loader instance
*/
testParse?: (asset: ASSET, resolvedAsset?: ResolvedAsset<META_DATA>, loader?: Loader) => Promise<boolean>;
/**
* Gets called on the asset it testParse passes. Useful to convert a raw asset into something more useful than
* @param asset - The loaded asset data
* @param resolvedAsset - Any custom additional information relevant to the asset being loaded
* @param loader - The loader instance
*/
parse?: <T>(asset: ASSET, resolvedAsset?: ResolvedAsset<META_DATA>, loader?: Loader) => Promise<T>;
/**
* If an asset is parsed using this parser, the unload function will be called when the user requests an asset
* to be unloaded. This is useful for things like sounds or textures that can be unloaded from memory
* @param asset - The asset to unload/destroy
* @param resolvedAsset - Any custom additional information relevant to the asset being loaded
* @param loader - The loader instance
*/
unload?: (asset: ASSET, resolvedAsset?: ResolvedAsset<META_DATA>, loader?: Loader) => void;
}