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@pixi/animate

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PIXI plugin for the PixiAnimate Extension

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import type { MovieClip } from './MovieClip'; /** * Represents a single animation play. */ export declare class AnimatorTimeline { /** * Bound copy of update(). */ private _update; /** * Instance of clip to play. * @readOnly */ instance: MovieClip; /** * `true` if the timeline is suppose to loop. * @readOnly */ loop: boolean; /** * Frame number of the starting farme. * @readOnly */ start: number; /** * Frame number of the ending frame. * @readOnly */ end: number; /** * Callback called when completed (non-looping animation). * @readOnly */ callback: () => void; constructor(); /** * The pool of timelines to use * @param instance * @param start * @param end * @param loop * @param callback */ private init; /** * Don't use after this * @private */ destroy(): void; /** * Is the animation complete * @param instance * @return Callback to do after updateTimeline * @private */ update(instance: MovieClip): (() => void) | null; /** * Stop the animation, cannot be reused. */ stop(): void; /** * The progress from 0 to 1 of the playback. */ get progress(): number; /** * The pool of timelines to use * @private */ static get _pool(): AnimatorTimeline[]; /** * Create a new timeline */ static create(instance: MovieClip, start: number, end: number, loop: boolean, callback: () => void): AnimatorTimeline; }