@pixi-spine/runtime-3.8
Version:
Pixi runtime for spine 3.8 models
97 lines (92 loc) • 5.04 kB
JavaScript
'use strict';
var Attachment = require('./core/attachments/Attachment.js');
var BoundingBoxAttachment = require('./core/attachments/BoundingBoxAttachment.js');
var ClippingAttachment = require('./core/attachments/ClippingAttachment.js');
var MeshAttachment = require('./core/attachments/MeshAttachment.js');
var PathAttachment = require('./core/attachments/PathAttachment.js');
var PointAttachment = require('./core/attachments/PointAttachment.js');
var RegionAttachment = require('./core/attachments/RegionAttachment.js');
var JitterEffect = require('./core/vertexeffects/JitterEffect.js');
var SwirlEffect = require('./core/vertexeffects/SwirlEffect.js');
var Animation = require('./core/Animation.js');
var AnimationState = require('./core/AnimationState.js');
var AnimationStateData = require('./core/AnimationStateData.js');
var AtlasAttachmentLoader = require('./core/AtlasAttachmentLoader.js');
var Bone = require('./core/Bone.js');
var BoneData = require('./core/BoneData.js');
var Constraint = require('./core/Constraint.js');
var Event = require('./core/Event.js');
var EventData = require('./core/EventData.js');
var IkConstraint = require('./core/IkConstraint.js');
var IkConstraintData = require('./core/IkConstraintData.js');
var PathConstraint = require('./core/PathConstraint.js');
var PathConstraintData = require('./core/PathConstraintData.js');
var Skeleton = require('./core/Skeleton.js');
var SkeletonBinary = require('./core/SkeletonBinary.js');
var SkeletonBounds = require('./core/SkeletonBounds.js');
var SkeletonData = require('./core/SkeletonData.js');
var SkeletonJson = require('./core/SkeletonJson.js');
var Skin = require('./core/Skin.js');
var Slot = require('./core/Slot.js');
var SlotData = require('./core/SlotData.js');
var TransformConstraint = require('./core/TransformConstraint.js');
var TransformConstraintData = require('./core/TransformConstraintData.js');
var Spine = require('./Spine.js');
exports.Attachment = Attachment.Attachment;
exports.VertexAttachment = Attachment.VertexAttachment;
exports.BoundingBoxAttachment = BoundingBoxAttachment.BoundingBoxAttachment;
exports.ClippingAttachment = ClippingAttachment.ClippingAttachment;
exports.MeshAttachment = MeshAttachment.MeshAttachment;
exports.PathAttachment = PathAttachment.PathAttachment;
exports.PointAttachment = PointAttachment.PointAttachment;
exports.RegionAttachment = RegionAttachment.RegionAttachment;
exports.JitterEffect = JitterEffect.JitterEffect;
exports.SwirlEffect = SwirlEffect.SwirlEffect;
exports.Animation = Animation.Animation;
exports.AttachmentTimeline = Animation.AttachmentTimeline;
exports.ColorTimeline = Animation.ColorTimeline;
exports.CurveTimeline = Animation.CurveTimeline;
exports.DeformTimeline = Animation.DeformTimeline;
exports.DrawOrderTimeline = Animation.DrawOrderTimeline;
exports.EventTimeline = Animation.EventTimeline;
exports.IkConstraintTimeline = Animation.IkConstraintTimeline;
exports.PathConstraintMixTimeline = Animation.PathConstraintMixTimeline;
exports.PathConstraintPositionTimeline = Animation.PathConstraintPositionTimeline;
exports.PathConstraintSpacingTimeline = Animation.PathConstraintSpacingTimeline;
exports.RotateTimeline = Animation.RotateTimeline;
exports.ScaleTimeline = Animation.ScaleTimeline;
exports.ShearTimeline = Animation.ShearTimeline;
exports.TimelineType = Animation.TimelineType;
exports.TransformConstraintTimeline = Animation.TransformConstraintTimeline;
exports.TranslateTimeline = Animation.TranslateTimeline;
exports.TwoColorTimeline = Animation.TwoColorTimeline;
exports.AnimationState = AnimationState.AnimationState;
exports.AnimationStateAdapter = AnimationState.AnimationStateAdapter;
exports.EventQueue = AnimationState.EventQueue;
exports.EventType = AnimationState.EventType;
exports.TrackEntry = AnimationState.TrackEntry;
exports.AnimationStateData = AnimationStateData.AnimationStateData;
exports.AtlasAttachmentLoader = AtlasAttachmentLoader.AtlasAttachmentLoader;
exports.Bone = Bone.Bone;
exports.BoneData = BoneData.BoneData;
exports.ConstraintData = Constraint.ConstraintData;
exports.Event = Event.Event;
exports.EventData = EventData.EventData;
exports.IkConstraint = IkConstraint.IkConstraint;
exports.IkConstraintData = IkConstraintData.IkConstraintData;
exports.PathConstraint = PathConstraint.PathConstraint;
exports.PathConstraintData = PathConstraintData.PathConstraintData;
exports.SpacingMode = PathConstraintData.SpacingMode;
exports.Skeleton = Skeleton.Skeleton;
exports.SkeletonBinary = SkeletonBinary.SkeletonBinary;
exports.SkeletonBounds = SkeletonBounds.SkeletonBounds;
exports.SkeletonData = SkeletonData.SkeletonData;
exports.SkeletonJson = SkeletonJson.SkeletonJson;
exports.Skin = Skin.Skin;
exports.SkinEntry = Skin.SkinEntry;
exports.Slot = Slot.Slot;
exports.SlotData = SlotData.SlotData;
exports.TransformConstraint = TransformConstraint.TransformConstraint;
exports.TransformConstraintData = TransformConstraintData.TransformConstraintData;
exports.Spine = Spine.Spine;
//# sourceMappingURL=index.js.map