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@pixi-spine/runtime-3.8

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Pixi runtime for spine 3.8 models

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'use strict'; var Attachment = require('./core/attachments/Attachment.js'); var BoundingBoxAttachment = require('./core/attachments/BoundingBoxAttachment.js'); var ClippingAttachment = require('./core/attachments/ClippingAttachment.js'); var MeshAttachment = require('./core/attachments/MeshAttachment.js'); var PathAttachment = require('./core/attachments/PathAttachment.js'); var PointAttachment = require('./core/attachments/PointAttachment.js'); var RegionAttachment = require('./core/attachments/RegionAttachment.js'); var JitterEffect = require('./core/vertexeffects/JitterEffect.js'); var SwirlEffect = require('./core/vertexeffects/SwirlEffect.js'); var Animation = require('./core/Animation.js'); var AnimationState = require('./core/AnimationState.js'); var AnimationStateData = require('./core/AnimationStateData.js'); var AtlasAttachmentLoader = require('./core/AtlasAttachmentLoader.js'); var Bone = require('./core/Bone.js'); var BoneData = require('./core/BoneData.js'); var Constraint = require('./core/Constraint.js'); var Event = require('./core/Event.js'); var EventData = require('./core/EventData.js'); var IkConstraint = require('./core/IkConstraint.js'); var IkConstraintData = require('./core/IkConstraintData.js'); var PathConstraint = require('./core/PathConstraint.js'); var PathConstraintData = require('./core/PathConstraintData.js'); var Skeleton = require('./core/Skeleton.js'); var SkeletonBinary = require('./core/SkeletonBinary.js'); var SkeletonBounds = require('./core/SkeletonBounds.js'); var SkeletonData = require('./core/SkeletonData.js'); var SkeletonJson = require('./core/SkeletonJson.js'); var Skin = require('./core/Skin.js'); var Slot = require('./core/Slot.js'); var SlotData = require('./core/SlotData.js'); var TransformConstraint = require('./core/TransformConstraint.js'); var TransformConstraintData = require('./core/TransformConstraintData.js'); var Spine = require('./Spine.js'); exports.Attachment = Attachment.Attachment; exports.VertexAttachment = Attachment.VertexAttachment; exports.BoundingBoxAttachment = BoundingBoxAttachment.BoundingBoxAttachment; exports.ClippingAttachment = ClippingAttachment.ClippingAttachment; exports.MeshAttachment = MeshAttachment.MeshAttachment; exports.PathAttachment = PathAttachment.PathAttachment; exports.PointAttachment = PointAttachment.PointAttachment; exports.RegionAttachment = RegionAttachment.RegionAttachment; exports.JitterEffect = JitterEffect.JitterEffect; exports.SwirlEffect = SwirlEffect.SwirlEffect; exports.Animation = Animation.Animation; exports.AttachmentTimeline = Animation.AttachmentTimeline; exports.ColorTimeline = Animation.ColorTimeline; exports.CurveTimeline = Animation.CurveTimeline; exports.DeformTimeline = Animation.DeformTimeline; exports.DrawOrderTimeline = Animation.DrawOrderTimeline; exports.EventTimeline = Animation.EventTimeline; exports.IkConstraintTimeline = Animation.IkConstraintTimeline; exports.PathConstraintMixTimeline = Animation.PathConstraintMixTimeline; exports.PathConstraintPositionTimeline = Animation.PathConstraintPositionTimeline; exports.PathConstraintSpacingTimeline = Animation.PathConstraintSpacingTimeline; exports.RotateTimeline = Animation.RotateTimeline; exports.ScaleTimeline = Animation.ScaleTimeline; exports.ShearTimeline = Animation.ShearTimeline; exports.TimelineType = Animation.TimelineType; exports.TransformConstraintTimeline = Animation.TransformConstraintTimeline; exports.TranslateTimeline = Animation.TranslateTimeline; exports.TwoColorTimeline = Animation.TwoColorTimeline; exports.AnimationState = AnimationState.AnimationState; exports.AnimationStateAdapter = AnimationState.AnimationStateAdapter; exports.EventQueue = AnimationState.EventQueue; exports.EventType = AnimationState.EventType; exports.TrackEntry = AnimationState.TrackEntry; exports.AnimationStateData = AnimationStateData.AnimationStateData; exports.AtlasAttachmentLoader = AtlasAttachmentLoader.AtlasAttachmentLoader; exports.Bone = Bone.Bone; exports.BoneData = BoneData.BoneData; exports.ConstraintData = Constraint.ConstraintData; exports.Event = Event.Event; exports.EventData = EventData.EventData; exports.IkConstraint = IkConstraint.IkConstraint; exports.IkConstraintData = IkConstraintData.IkConstraintData; exports.PathConstraint = PathConstraint.PathConstraint; exports.PathConstraintData = PathConstraintData.PathConstraintData; exports.SpacingMode = PathConstraintData.SpacingMode; exports.Skeleton = Skeleton.Skeleton; exports.SkeletonBinary = SkeletonBinary.SkeletonBinary; exports.SkeletonBounds = SkeletonBounds.SkeletonBounds; exports.SkeletonData = SkeletonData.SkeletonData; exports.SkeletonJson = SkeletonJson.SkeletonJson; exports.Skin = Skin.Skin; exports.SkinEntry = Skin.SkinEntry; exports.Slot = Slot.Slot; exports.SlotData = SlotData.SlotData; exports.TransformConstraint = TransformConstraint.TransformConstraint; exports.TransformConstraintData = TransformConstraintData.TransformConstraintData; exports.Spine = Spine.Spine; //# sourceMappingURL=index.js.map