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@pixi-spine/runtime-3.8

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Pixi runtime for spine 3.8 models

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'use strict'; var Attachment = require('./Attachment.js'); var base = require('@pixi-spine/base'); class PointAttachment extends Attachment.VertexAttachment { constructor(name) { super(name); this.type = base.AttachmentType.Point; this.color = new base.Color(0.38, 0.94, 0, 1); } computeWorldPosition(bone, point) { const mat = bone.matrix; point.x = this.x * mat.a + this.y * mat.c + bone.worldX; point.y = this.x * mat.b + this.y * mat.d + bone.worldY; return point; } computeWorldRotation(bone) { const mat = bone.matrix; const cos = base.MathUtils.cosDeg(this.rotation); const sin = base.MathUtils.sinDeg(this.rotation); const x = cos * mat.a + sin * mat.c; const y = cos * mat.b + sin * mat.d; return Math.atan2(y, x) * base.MathUtils.radDeg; } copy() { const copy = new PointAttachment(this.name); copy.x = this.x; copy.y = this.y; copy.rotation = this.rotation; copy.color.setFromColor(this.color); return copy; } } exports.PointAttachment = PointAttachment; //# sourceMappingURL=PointAttachment.js.map