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@pixi-spine/base

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Base of pixi-spine integration, common files for spine runtimes of different versions

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'use strict'; var AttachmentType = require('./core/AttachmentType.js'); var BinaryInput = require('./core/BinaryInput.js'); var IAnimation = require('./core/IAnimation.js'); var IConstraint = require('./core/IConstraint.js'); var ISkeleton = require('./core/ISkeleton.js'); var TextureAtlas = require('./core/TextureAtlas.js'); var TextureRegion = require('./core/TextureRegion.js'); var Utils = require('./core/Utils.js'); var SkeletonBoundsBase = require('./core/SkeletonBoundsBase.js'); var settings = require('./settings.js'); var SpineBase = require('./SpineBase.js'); var SpineDebugRenderer = require('./SpineDebugRenderer.js'); exports.AttachmentType = AttachmentType.AttachmentType; exports.BinaryInput = BinaryInput.BinaryInput; exports.MixBlend = IAnimation.MixBlend; exports.MixDirection = IAnimation.MixDirection; exports.PositionMode = IConstraint.PositionMode; exports.RotateMode = IConstraint.RotateMode; exports.TransformMode = ISkeleton.TransformMode; exports.TextureAtlas = TextureAtlas.TextureAtlas; exports.TextureAtlasPage = TextureAtlas.TextureAtlasPage; exports.TextureAtlasRegion = TextureAtlas.TextureAtlasRegion; exports.TextureFilter = TextureRegion.TextureFilter; exports.TextureRegion = TextureRegion.TextureRegion; exports.TextureWrap = TextureRegion.TextureWrap; exports.filterFromString = TextureRegion.filterFromString; exports.wrapFromString = TextureRegion.wrapFromString; exports.Color = Utils.Color; exports.DebugUtils = Utils.DebugUtils; exports.IntSet = Utils.IntSet; exports.Interpolation = Utils.Interpolation; exports.MathUtils = Utils.MathUtils; exports.Pool = Utils.Pool; exports.Pow = Utils.Pow; exports.PowOut = Utils.PowOut; exports.StringSet = Utils.StringSet; exports.TimeKeeper = Utils.TimeKeeper; exports.Utils = Utils.Utils; exports.Vector2 = Utils.Vector2; exports.WindowedMean = Utils.WindowedMean; exports.SkeletonBoundsBase = SkeletonBoundsBase.SkeletonBoundsBase; exports.settings = settings.settings; exports.SpineBase = SpineBase.SpineBase; exports.SpineMesh = SpineBase.SpineMesh; exports.SpineSprite = SpineBase.SpineSprite; exports.SpineDebugRenderer = SpineDebugRenderer.SpineDebugRenderer; //# sourceMappingURL=index.js.map