@pixi-spine/base
Version:
Base of pixi-spine integration, common files for spine runtimes of different versions
53 lines (48 loc) • 2.19 kB
JavaScript
;
var AttachmentType = require('./core/AttachmentType.js');
var BinaryInput = require('./core/BinaryInput.js');
var IAnimation = require('./core/IAnimation.js');
var IConstraint = require('./core/IConstraint.js');
var ISkeleton = require('./core/ISkeleton.js');
var TextureAtlas = require('./core/TextureAtlas.js');
var TextureRegion = require('./core/TextureRegion.js');
var Utils = require('./core/Utils.js');
var SkeletonBoundsBase = require('./core/SkeletonBoundsBase.js');
var settings = require('./settings.js');
var SpineBase = require('./SpineBase.js');
var SpineDebugRenderer = require('./SpineDebugRenderer.js');
exports.AttachmentType = AttachmentType.AttachmentType;
exports.BinaryInput = BinaryInput.BinaryInput;
exports.MixBlend = IAnimation.MixBlend;
exports.MixDirection = IAnimation.MixDirection;
exports.PositionMode = IConstraint.PositionMode;
exports.RotateMode = IConstraint.RotateMode;
exports.TransformMode = ISkeleton.TransformMode;
exports.TextureAtlas = TextureAtlas.TextureAtlas;
exports.TextureAtlasPage = TextureAtlas.TextureAtlasPage;
exports.TextureAtlasRegion = TextureAtlas.TextureAtlasRegion;
exports.TextureFilter = TextureRegion.TextureFilter;
exports.TextureRegion = TextureRegion.TextureRegion;
exports.TextureWrap = TextureRegion.TextureWrap;
exports.filterFromString = TextureRegion.filterFromString;
exports.wrapFromString = TextureRegion.wrapFromString;
exports.Color = Utils.Color;
exports.DebugUtils = Utils.DebugUtils;
exports.IntSet = Utils.IntSet;
exports.Interpolation = Utils.Interpolation;
exports.MathUtils = Utils.MathUtils;
exports.Pool = Utils.Pool;
exports.Pow = Utils.Pow;
exports.PowOut = Utils.PowOut;
exports.StringSet = Utils.StringSet;
exports.TimeKeeper = Utils.TimeKeeper;
exports.Utils = Utils.Utils;
exports.Vector2 = Utils.Vector2;
exports.WindowedMean = Utils.WindowedMean;
exports.SkeletonBoundsBase = SkeletonBoundsBase.SkeletonBoundsBase;
exports.settings = settings.settings;
exports.SpineBase = SpineBase.SpineBase;
exports.SpineMesh = SpineBase.SpineMesh;
exports.SpineSprite = SpineBase.SpineSprite;
exports.SpineDebugRenderer = SpineDebugRenderer.SpineDebugRenderer;
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