@pixelation/engine
Version:
A simple pixel art game engine.
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Markdown
Change Log
# 1.8.5
## Chores
- update lock files
## Notes
Updated local dependencies.
# 1.8.4
## Fixes
- use externals, map umd globals
## Notes
Updated local dependencies.
# 1.8.3
## Fixes
- _(ci)_: appease npm's broken file matching
## Notes
Updated local dependencies.
# 1.8.2
## Fixes
- support blit transform on virtual screen
# 1.8.1
## Other
- support proper alpha blending
# 1.8.0
## Features
- add color blending and cmyk helper
# 1.7.0
## Features
- add blit operations
## Notes
Updated local dependencies.
# 1.6.1
## Chores
- bump dependencies
## Notes
Updated local dependencies.
# 1.6.0
## Features
- _(easing)_: add color lerps
- _(easing)_: add helpers for quart
# 1.5.0
## Features
- add cleanup signature to components
# 1.4.1
## Fixes
- add check for indexed transparent color, add unpacked color type
## Notes
Updated local dependencies.
# 1.4.0
## Features
- add fast path for non-transformed graphics, create bricks example
# 1.3.0
## Features
- expand easing functions
# 1.2.0
## Features
- add support for spritesheets
# 1.1.1
## Fixes
- stop playing animation if repeat count is exceeded
# 1.1.0
## Features
- add support for animated sprites with tags
## Notes
Updated local dependencies.
# 1.0.0
## Notes
Created package "@pixelation/engine".