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@pilotlab/data

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A luxurious user experience framework, developed by your friends at Pilot.

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import { INodes } from '@pilotlab/nodes'; import { ProgressTracker } from '@pilotlab/progress'; import { Signal } from '@pilotlab/signals'; import IAttributeSetReturn from '../interfaces/iAttributeSetReturn'; import IAttributeChangeOptions from './iAttributeChangeOptions'; import IAttributeCreateOptions from './iAttributeCreateOptions'; import IAttribute from './iAttribute'; import IAttributeUpdateTracker from './iAttributeUpdateTracker'; import IAttributeFactory from './iAttributeFactory'; import AttributeEventArgs from '../attributeEventArgs'; import { DataType } from '../attributeEnums'; export interface IAttributes extends INodes { readonly parent: IAttribute; create: IAttributeFactory; copy: IAttributes; isAllowSave: boolean; saveTriggered: Signal<AttributeEventArgs<any>>; changed: Signal<AttributeEventArgs<any>>; /** * If an attribute exists at the given path, it will be returned. * Otherwise, a new attribute will first be created with the given * parameters, then returned. */ getOrCreate(path: string, createOptions?: IAttributeCreateOptions, segmentCreateOptions?: IAttributeCreateOptions): IAttribute; get(path: string, createOptions?: IAttributeCreateOptions, changeOptions?: IAttributeChangeOptions): any; getOnly(paths: string[]): IAttributes; getAll(index?: string, options?: any, filter?: (data: any) => boolean, sort?: (a: any, b: any) => number): IAttributes; set(path: string, value?: any, dataType?: (DataType | string), label?: string, index?: number, changeOptions?: IAttributeChangeOptions): IAttributeSetReturn; deleteByKey(key: string, changeOptions?: IAttributeChangeOptions): IAttribute; interruptAnimationAll(): void; update(data: (IAttributes | Object | string), changeOptions?: IAttributeChangeOptions, progressTracker?: ProgressTracker): IAttributeUpdateTracker; updateTracked(updateTracker: IAttributeUpdateTracker): void; internalChanged(args: AttributeEventArgs<any>): void; } export default IAttributes;