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@pietal.dev/engine

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PIXI v8, v7, v6 compatible: inspired by Unity, reactive Game Framework: GameObject, StateMachine, CircleBody, PolygonBody, Physics, Sprite, Container, Animator, TextureAtlas, Resources loading

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import * as PIXI from 'pixi.js'; import { PIXITexture } from './model'; export type PIXIScaleMode = 'nearest' | 'linear'; export interface TextureAtlasOptions { texture: PIXI.Texture; tileWidth?: number; tileHeight?: number; cols?: number; rows?: number; offset?: number; count?: number; scaleMode?: PIXIScaleMode; trim?: number; } /** * for slicing textures into tileset */ export declare class TextureAtlas { /** * texture atlas base texture (required in constructor) */ texture: PIXITexture; /** * calculated from cols/rows or passed in constructor */ tileWidth: number; /** * calculated from cols/rows or passed in constructor */ tileHeight: number; /** * get(frame) gets slice of index frame - offset * if unsure leave at 0 */ offset: number; /** * how many pixels not put to slice from each side of frame */ trim: number; /** * scale mode for slices */ scaleMode: PIXIScaleMode; /** * texture slices */ slices: PIXI.Texture[]; /** * create texture atlas * @param textureAtlasOptions */ constructor({ texture, tileWidth, tileHeight, cols, rows, count, offset, trim, scaleMode }: TextureAtlasOptions); /** * width read from texture */ get width(): number; /** * height read from texture */ get height(): number; /** * get lazy cached slice on index */ get(frame: number): PIXI.Texture; /** * used internally in get(frame) to load the slice first time */ protected loadSlice(slice: number): PIXITexture; /** * used internally to preload cached slices */ protected preload(count?: number): void; } //# sourceMappingURL=texture-atlas.d.ts.map