@pietal.dev/engine
Version:
PIXI v8, v7, v6 compatible: inspired by Unity, reactive Game Framework: GameObject, StateMachine, CircleBody, PolygonBody, Physics, Sprite, Container, Animator, TextureAtlas, Resources loading
11 lines (10 loc) • 334 B
TypeScript
import { GameObject } from './game-object';
export declare class Prefab extends GameObject {
protected createFunction: (prefab: GameObject) => Promise<void>;
constructor(
label: string,
createFunction: (prefab: GameObject) => Promise<void>
);
instantiate(): Promise<GameObject>;
}
//# sourceMappingURL=prefab.d.ts.map