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@pietal.dev/engine

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PIXI v8, v7, v6 compatible: inspired by Unity, reactive Game Framework: GameObject, StateMachine, CircleBody, PolygonBody, Physics, Sprite, Container, Animator, TextureAtlas, Resources loading

47 lines (46 loc) 1.58 kB
'use strict'; var __createBinding = (this && this.__createBinding) || (Object.create ? function (o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if ( !desc || ('get' in desc ? !m.__esModule : desc.writable || desc.configurable) ) { desc = { enumerable: true, get: function () { return m[k]; } }; } Object.defineProperty(o, k2, desc); } : function (o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; }); var __exportStar = (this && this.__exportStar) || function (m, exports) { for (var p in m) if (p !== 'default' && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p); }; Object.defineProperty(exports, '__esModule', { value: true }); __exportStar(require('./lifecycle'), exports); __exportStar(require('./sprite'), exports); __exportStar(require('./component'), exports); __exportStar(require('./container'), exports); __exportStar(require('./animator'), exports); __exportStar(require('./game-object'), exports); __exportStar(require('./prefab'), exports); __exportStar(require('./scene-ssr'), exports); __exportStar(require('./scene'), exports); __exportStar(require('./resources'), exports); __exportStar(require('./state-machine'), exports); __exportStar(require('./circle-body'), exports); __exportStar(require('./polygon-body'), exports); __exportStar(require('./texture-atlas'), exports);