@pietal.dev/engine
Version:
PIXI v8, v7, v6 compatible: inspired by Unity, reactive Game Framework: GameObject, StateMachine, CircleBody, PolygonBody, Physics, Sprite, Container, Animator, TextureAtlas, Resources loading
47 lines (46 loc) • 1.58 kB
JavaScript
var __createBinding =
(this && this.__createBinding) ||
(Object.create
? function (o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (
!desc ||
('get' in desc ? !m.__esModule : desc.writable || desc.configurable)
) {
desc = {
enumerable: true,
get: function () {
return m[k];
}
};
}
Object.defineProperty(o, k2, desc);
}
: function (o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
});
var __exportStar =
(this && this.__exportStar) ||
function (m, exports) {
for (var p in m)
if (p !== 'default' && !Object.prototype.hasOwnProperty.call(exports, p))
__createBinding(exports, m, p);
};
Object.defineProperty(exports, '__esModule', { value: true });
__exportStar(require('./lifecycle'), exports);
__exportStar(require('./sprite'), exports);
__exportStar(require('./component'), exports);
__exportStar(require('./container'), exports);
__exportStar(require('./animator'), exports);
__exportStar(require('./game-object'), exports);
__exportStar(require('./prefab'), exports);
__exportStar(require('./scene-ssr'), exports);
__exportStar(require('./scene'), exports);
__exportStar(require('./resources'), exports);
__exportStar(require('./state-machine'), exports);
__exportStar(require('./circle-body'), exports);
__exportStar(require('./polygon-body'), exports);
__exportStar(require('./texture-atlas'), exports);
;